Abstract
Over the last few decades, practitioners and management scholars increasingly criticized the conventional strategy making methods, arguing that rapidly changing environments require emerging and creative approaches. Serious gaming (simulation game or gaming, used interchangeably within the text) discipline is found to be increasingly useful within mainstream strategy literature involved with former strategy making approaches. Serious gaming as an approach for understanding infrastructure is disused in this chapter. This discussion includes concepts game cycle, data negation, scenario development as well as model for estimating consequences and probabilities.
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Calculations of human casualties are associated with ‘accident,’, along with the probabilities of occurrence of accidents. The risk to the public from these activities is estimated by combining these two values. Consequences are categorized with respect to fatalities, and the probability classes are categorized by one order of magnitude of the number of accidents per year. The results obtained from the consequence and probability calculations are represented on the risk matrix, providing an overall picture of the risk. The interpretation of the risk matrix provides the acceptability criteria for the societal risk. The thresholds for acceptable risks can be based on accident frequency/probabilities as indicated in Fig. 8.1, consequences in Fig. 8.2, or a combination of both, which is based on the ALARA (As Low As Reasonably Achievable) principle and as suggested in Fig. 8.3.
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Georgescu, A., Gheorghe, A.V., Piso, MI., Katina, P.F. (2019). Serious Gaming and Policy Gaming. In: Critical Space Infrastructures. Topics in Safety, Risk, Reliability and Quality, vol 36. Springer, Cham. https://doi.org/10.1007/978-3-030-12604-9_8
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