Abstract
The application of learning resources to education game not only enriches the content of education game, but also facilitates learners’ personalized autonomous learning and satisfies the cognitive preference of learners with different foundation and learning resource preferences. The paper intends to identify the effects of the presentation of learning resources on students’ the learning performance in a role playing game on English vocabulary learning. This study first tries to find out which learning resource media type was preferred by the second-year college students in the learning game. Then it examines the influence of different types of learning resources media on learners’ learning outcome. Finally, the relationship between students’ learning resource preferences and their chosen learning resources and media is analyzed. Results from the experimental study have shown that participants who choose text media perform better on vocabulary test on the whole than those who use other media. However, those who prefer visual learning material are proved to have a good mastery of difficult vocabularies. The study could provide a reference for the collocation of learning resources media in the digital game design on vocabulary learning.
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Li, Y., Leng, J. (2020). The Influence of Media Types on Students’ Learning Performance in a Role Playing Game on English Vocabulary Learning. In: Arai, K., Bhatia, R. (eds) Advances in Information and Communication. FICC 2019. Lecture Notes in Networks and Systems, vol 70. Springer, Cham. https://doi.org/10.1007/978-3-030-12385-7_21
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DOI: https://doi.org/10.1007/978-3-030-12385-7_21
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