Abstract
The contribution focuses on the comparison of two types of case studies: (1) educational devices dedicated to the historical heritage of the Interior Design and (2) artistic (on-site) installations dedicated to the experience of the landscape. Both cases are characterised by low digital technology, high level of analogic experience, translation of images between different visual and haptic media in real environments that still function as wunderkammern. Our aim is to study the semiotic device shared by these different cases.
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Gay, F., Cazzaro, I. (2019). Venetian Perspective Boxes: When the Images Become Environments. In: Luigini, A. (eds) Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2018. Advances in Intelligent Systems and Computing, vol 919. Springer, Cham. https://doi.org/10.1007/978-3-030-12240-9_11
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DOI: https://doi.org/10.1007/978-3-030-12240-9_11
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