Abstract
Since game-based learning require much planning and careful design, and also tailoring the learning content to game structures, the uptake of game-based learning activities remains limited, as their construction often requires a significant amount of time, and the reuse capabilities of such activities are minimal. This paper describes how the different components of a gamified lessons path can be adapted and reused. In order to ensure the reusability of the different learning paths, a set of minigame templates has been used.
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Stefan, I.A., Baalsrud Hauge, J., Gheorge, A.F., Stefan, A. (2019). Improving Learning Experiences Through Customizable Metagames. In: Gentile, M., Allegra, M., Söbke, H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science(), vol 11385. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_40
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DOI: https://doi.org/10.1007/978-3-030-11548-7_40
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