Improving Learning Experiences Through Customizable Metagames

  • Ioana Andreea Stefan
  • Jannicke Baalsrud HaugeEmail author
  • Ancuta Florentina Gheorge
  • Antoniu Stefan
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11385)


Since game-based learning require much planning and careful design, and also tailoring the learning content to game structures, the uptake of game-based learning activities remains limited, as their construction often requires a significant amount of time, and the reuse capabilities of such activities are minimal. This paper describes how the different components of a gamified lessons path can be adapted and reused. In order to ensure the reusability of the different learning paths, a set of minigame templates has been used.


AT-CC Minigame Reuse Beaconing 


  1. 1.
    Ștefan, A., et al.: Approaches to reengineering digital games. In: Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, IDETC/CIE (2016)Google Scholar
  2. 2.
    Pontefract, D.: Learning by Osmosis (2013).
  3. 3.
    Muhammad, A., Zhou, Q., Beydoun, G., Xu, D., Shen, J.: Learning path adaptation in online learning systems. In: 2016 IEEE 20th International Conference on Computer Supported Cooperative Work in Design (CSCWD), pp. 421–426. IEEE, United States (2016)Google Scholar
  4. 4.
    Hauge, J.B., et al.: Deploying serious games for management in higher education: lessons learned and good practices. In: EAI Endorsed Transactions on SG (2014)Google Scholar
  5. 5.
    Hauge, J.M.B., Stefan, I.A., Stefan, A.: Exploring pervasive entertainment games to construct learning paths. In: Munekata, N., Kunita, I., Hoshino, J. (eds.) ICEC 2017. LNCS, vol. 10507, pp. 196–201. Springer, Cham (2017). Scholar
  6. 6.
    Hauge, J.B., et al.: Serious game mechanics and opportunities for reuse (2015)Google Scholar
  7. 7.
    BEACONING project: D3.3 Learning Environment System Specification (2017).
  8. 8.
    Rushby, N., Surry, D.: Wiley Handbook of Learning Technology. Wiley, Boca Raton (2016)Google Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Advanced Technology SystemsTargovisteRomania
  2. 2.BIBA – Bremer Institut für Produktion und Logistik GmbHBremenGermany
  3. 3.Royal Institute of TechnologySödertäljeSweden

Personalised recommendations