Abstract
Gamifying learning is a challenging task assuming holistic thinking about the learning experience rather than focusing on specific game elements. Part of the challenges in this task stem from the fact that gamification represents a class of systems combining utilitarian and hedonic benefits. In addition, there is a lack of appropriate tools supporting gamification of learning. To bridge this gap, we developed OneUp, a course gamification platform. This paper examines the challenges associated with gamifying learning along with OneUp’s support for overcoming them. It also presents a preliminary study of the impact of utilitarian and hedonic values in the context of a gamified Data Structures course.
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Acknowledgments
This material is based upon work funded by NSF Project 1623236 “TIP: Increasing Student Motivation and Engagement in STEM Courses through Gamification” and partially supported by NSF DUE-1821189 Project.
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Dicheva, D., Irwin, K., Dichev, C. (2019). Gamifying with OneUp: For Learning, Grades or Fun?. In: Gentile, M., Allegra, M., Söbke, H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science(), vol 11385. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_32
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DOI: https://doi.org/10.1007/978-3-030-11548-7_32
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