Skip to main content

A Short History of eSports and Management

  • Chapter
  • First Online:

Abstract

The phenomenon of eSports is not a recent development, despite popular opinion being that it emerged just in the last years. The roots of competitive gaming in fact date back to the beginning of computers. Since then, eSports has been part of the evolution of computers and first rose to popularity in the arcade era. With the internet, the current iteration of eSports emerged, and the eSports industry experienced several hypes and crises. Still, there was always space for business, and many existing stakeholders appeared in the early 2000s. The recent years, however, have indeed been a time of exponential growth as well as potential business opportunities.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   54.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD   69.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Tobias M. Scholz .

Rights and permissions

Reprints and permissions

Copyright information

© 2019 The Author(s)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Scholz, T.M. (2019). A Short History of eSports and Management. In: eSports is Business. Palgrave Pivot, Cham. https://doi.org/10.1007/978-3-030-11199-1_2

Download citation

Publish with us

Policies and ethics