Skip to main content

Timings in Games and Gamification

  • Chapter
  • First Online:
  • 3813 Accesses

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

Most of the games we see today have some concept of time progression. For real-time games, the time progression and decisions are usually measuring and taken in a fraction of a second. Time constraints are also an essential component of game and gamification development. Timings in games and gamification projects stimulate creative thinking, best shots on timings, smart decision-making , and quick outcomes. This chapter discusses the timings in games and gamification, the related theories, factors, implications, outcomes, and advantages.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD   169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  • Binmore K (2013) Fun and games: a text on game theory. D. C. Heath, Lexington, MA

    MATH  Google Scholar 

  • Busemeyer JR, Townsend JT (1993) Decision field theory: a dynamic-cognitive approach to decision making in an uncertain environment. Psychol Rev 100(3):432–459

    Article  Google Scholar 

  • Gonzalez C, Fakhari P, Busemeyer J (2017) Dynamic decision making: learning processes and new research directions. Hum Factors Forefr

    Google Scholar 

  • Harman JL, Weinhardt JM, Gonzalez C (2017) Maximizing scales do not reliably predict maximizing behavior in decisions from experience. J Behav Decis Mak

    Google Scholar 

  • Lootsma FA (1999) Multi-criteria decision analysis via ratio and difference judgement. Springer, Berlin

    Book  Google Scholar 

  • Marusich LR, Bakdash JZ, Onal E, Yu MS, Schaffer J, O’Donovan J, Höllerer T, Buchler N, Gonzalez C (2016) Effects of information availability on command-and-control decision making performance, trust, and situation awareness. Hum Factors J Hum Factors Ergon Soc 58(2):301–321

    Article  Google Scholar 

  • Ryu S-K, Bae J-H (2013) Adoption of the gamification model for IPTV contents promotion strategy. In: Games and graphics conference

    Google Scholar 

  • Trope Y, Liberman N (2010) Construal-level theory of psychological distance. Psychol Rev 117(2):440–463

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Goethe, O. (2019). Timings in Games and Gamification. In: Gamification Mindset. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-11078-9_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-11078-9_9

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-11077-2

  • Online ISBN: 978-3-030-11078-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics