Handbook of Big Data and IoT Security pp 153-177 | Cite as
Forensic Investigation of Cross Platform Massively Multiplayer Online Games: Minecraft as a Case Study
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Abstract
Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, we simulate the scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine, acting as the MMOG server, and client devices running Minecraft. Then, we forensically examine both server and client devices to reveal the type and extent of evidential artefacts that can be extracted.
Keywords
Forensic science Massively multiplayer online games (MMOG) Minecraft forensics MMOG forensics Game forensics Online games forensicsNotes
Acknowledgement
We would like to thank the editor and anonymous reviewers for their constructive comments. The information and views set out in this paper are those of the author(s) and do not necessarily reflect the official opinion of institutes they are working at.
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