Skip to main content

Evolving Virtual Ecology

  • Conference paper
  • First Online:
Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2018, DLI 2018)

Abstract

Within the field of artificial life it has been possible to create numerous virtual models that have allowed the study of the behaviour of living organisms and their interactions within artificially created ecosystems. Whilst the methods employed in this field have been mostly explored by various researchers in their projects, they had not been broadly applied to the entertainment and art fields.

This paper focuses on a system (digital toy) which contains artificial life agents. These agents learn to interpret external audio commands and adapt to their environment using evolutionary computation and machine learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Yaeger, L.: Computational Genetics, Physiology, Metabolism, Neural Systems, Learning, Vision and Behavior or PolyWorld: Life in a New Context. Artificial Life III, Vol. XVII of SFI Studies in the Sciences of Complexity, Santa Fe Institute, (1), 1–25 (1993). https://doi.org/10.1.1.38.6719

  2. Sims, K.: Evolving virtual creatures. In: Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH 1994, pp. 15–22 (1994). https://doi.org/10.1145/192161.192167

  3. Conway’s game of life on rosettacode. http://rosettacode.org/wiki/Conway%27s_Game_of_Life

  4. Reynolds, C.W.: Flocks, herds and schools: a distributed behavioral model. ACM SIGGRAPH Comput. Graph. 21(4), 25–34 (1987). https://doi.org/10.1145/37402.37406

    Article  Google Scholar 

  5. Grand, S., Cliff, D.: Creatures: entertainment software agents with artificial life. Auton. Agents Multi-agent Syst. 57, 39–57 (1998). https://doi.org/10.1023/A:1010042522104

    Article  Google Scholar 

  6. Nintendogs. http://nintendogspluscats.nintendo.com/

  7. Wexler, J.: Artificial intelligence in games: a look at the smarts behind lionhead studio’s “black and white” and where it can and will go in the future. In: Spring Simulation Multiconference (2008). https://doi.org/10.4018/978-1-60960-567-4.ch007

  8. Mnih, V., Silver, D., Riedmiller, M.: Playing atari with deep reinforcement learning (DQN). In: Nips, pp. 1–9 (2013). https://doi.org/10.1038/nature14236

    Article  Google Scholar 

  9. Mnih, V., et al.: Human-level control through deep reinforcement learning. Nature 518(7540), 529–533 (2015). https://doi.org/10.1038/nature14236

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Gloriya Gostyaeva .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Gostyaeva, G., Machado, P., Martins, T. (2019). Evolving Virtual Ecology. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-06134-0_26

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-06133-3

  • Online ISBN: 978-3-030-06134-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics