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Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2018, DLI 2018)

Abstract

This study investigates the effects of vibrotactile feedback by motion controllers of a commercial virtual reality (VR) system on immersion, actual and perceived user performance, and perceived difficulty of specific tasks in VR.

To this end, we developed two different tasks in VR with different types of interactions: entering numbers by rotating a number dial and stirring a pot. In a within-subject experiment, 14 participants completed the two tasks with and without vibrotactile feedback.

The results showed that for both tasks self-reported immersion was significantly improved by vibrotactile feedback, while perceived difficulty was significantly reduced for one task, and perceived performance was significantly increased for the other task. These results show that even the limited vibrotactile feedback by motion controllers of commercial VR systems is capable of significantly changing VR experiences.

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Correspondence to Martin Kraus .

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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Brasen, P.W., Christoffersen, M., Kraus, M. (2019). Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_25

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  • DOI: https://doi.org/10.1007/978-3-030-06134-0_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-06133-3

  • Online ISBN: 978-3-030-06134-0

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