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A Social App that Combines Dating and Museum Visiting Experiences

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Abstract

The use of mobile apps has become a significant part of people’s daily life. Mobile apps are used not only to share or have information on social platforms but also to socialise and meet basic human needs. Mobile apps have an incontrovertible potential to provide not only interpersonal communication among users but also help for cultural institutions to communicate and create an attraction for their target audiences. This paper presents the design process of a social mobile app, Acht, which aims to gamify a museum experience with a dating feature.

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Acknowledgement

This project is supported by RheijnLand.Xperiences project and Digital Media Master programme at Rhine-Waal University of Applied Sciences.

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Correspondence to Atakan Akçalı .

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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Akçalı, A., Iurgel, I.A., Sezen, T. (2019). A Social App that Combines Dating and Museum Visiting Experiences. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_24

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  • DOI: https://doi.org/10.1007/978-3-030-06134-0_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-06133-3

  • Online ISBN: 978-3-030-06134-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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