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Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2018, DLI 2018)

Abstract

This article presents preliminary findings on the application of both Speculative Design and Game Design towards the conception of two prototypes of serious games with focus on anorexia. The first prototype focuses on psychoeducation of school-age youth, and the second aims to support research and sharing of knowledge about the disease, able to be used in focus groups and interviews. Anorexia is a complex and often fatal disease that has no cure, and by conceiving and playing these first prototypes we were able get a glimpse of the its context, making us more ready for this research’s next stages.

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Notes

  1. 1.

    Structured, didactic and systematic intervention in Psychology: Educational, Social and Health. In this type of intervention characteristics about the functioning of diseases people suffer from are explained to them. The point is that if patients have a deeper knowledge about their own illness, they may feel safer in monitoring themselves with increased awareness and conscious, therefore easing their own reflection on their harmful behaviours [9, 10].

  2. 2.

    The content of the cards was created from theoretical research [12].

  3. 3.

    This research technique guarantees a deep and collaborative discussion of groups from a semi-structured script created by the researcher [13].

  4. 4.

    All content of cards was created from theoretical research [12].

  5. 5.

    A mind map is a diagram that is drawn to represent ideas, tasks or other concepts that are related to a keyword or central idea [14].

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Correspondence to Viviane Peçaibes .

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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Peçaibes, V., Cardoso, P., Giesteira, B. (2019). Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_19

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  • DOI: https://doi.org/10.1007/978-3-030-06134-0_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-06133-3

  • Online ISBN: 978-3-030-06134-0

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