Abstract
The practice of 5S is a world-class business improvement approach. It is widely used to increase organization performance to achieve market competitiveness. However, successful implementation of 5S is heavily depending on 5S training programs as well as other several factors. In this context, teaching and learning or training process of 5S using conventional methods, either through seminars or lectures, may reduce the tendency of some individuals to think creatively and critically and subsequently affect the success of the 5S implementation. This study proposes an alternative novel method of 5S teaching and learning through an interactive game board (IGB). The use of IBG could encourage players to think creatively based on real experience of 5S implementations. The purpose of this study is to measure the effectiveness of the teaching and learning process. In this study, the construct of IGB which comprises of planning, implementation, auditing, and improvement activities has been built based on the concept of problem-based learning (PBL). A survey instrument is employed for quantitative data collection. Questionnaires are distributed to randomly selected university students and trainees as players or participants. The result shows that players who have undergone the teaching and learning process of 5S through IGB become more focused, creative, and reveal an improved understanding of the 5S practice.
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Acknowledgements
Special thanks to MPC Wilayah Utara auditor in providing comments and outstanding recommendations towards the creative method of enhancement of teaching and learning in 5S implementation.
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Abdul Shukor, J., Jamian, R., Ab Rahman, M.N. (2019). Refining 5S Awareness Through an Interactive Game Board. In: Ismail, A., Abu Bakar, M., Öchsner, A. (eds) Advanced Engineering for Processes and Technologies. Advanced Structured Materials, vol 102. Springer, Cham. https://doi.org/10.1007/978-3-030-05621-6_15
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