Abstract
Many realistic scenarios have been considered in the studies of naming games, for example, misunderstandings [1], limited memory sizes [2], and group discussions [3, 4]. Recently, a scenario with multiple languages is considered in [5, 6], useful for community detection. In such a scenario, agents speak different languages, and the population would reach a metastable state when different-language agents reach consensus in their own group, when the underlying network is a community-based one [5,6,7].
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Chen, G., Lou, Y. (2019). Multi-Language Naming Game. In: Naming Game. Emergence, Complexity and Computation, vol 34. Springer, Cham. https://doi.org/10.1007/978-3-030-05243-0_8
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DOI: https://doi.org/10.1007/978-3-030-05243-0_8
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