Abstract
There are two important design issues related to game-based learning (GBL) in school settings: (a) the intrinsic integration of content-related tasks in gameplay and (b) the real-time capture and analysis of in-game performance data. In this chapter, we describe an integrative design approach that is aimed to interweave game-based task design with in-game assessment of learning. Extending other GBL projects in which the mechanism of data mining for assessment was created after game development, in E-Rebuild we have designed the evidence-centered, data-driven assessment during the course of game design. Design-based research findings on emergent core design processes and functional conjectures on the approaches of task generation and evidence accumulation are discussed, with support of infield observations on the implementation feasibility and outcomes of various design assumptions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Almond, R. G., Mislevy, R. J., Steinberg, L., Yan, D., & Williamson, D. (2015). Bayesian networks in educational assessment. New York: Springer.
Barab, S. A., Gresalfi, M., & Ingram-Goble, A. (2010). Transformational play: Using games to position person, content, and context. Educational Researcher, 39(7), 525–536.
Cobb, P., Confrey, J., Lehrer, R., & Schauble, L. (2003). Design experiments in educational research. Educational Researcher, 32(1), 9–13.
Dede, C. (2012, May). Interweaving assessments into immersive authentic simulations: Design strategies for diagnostic and instructional insights. In Invitational research symposium on technology enhanced assessments.
Habgood, M. P. J., & Ainsworth, S. E. (2011). Motivating children to learn effectively: Exploring the value of intrinsic integration in educational games. The Journal of the Learning Sciences, 20(2), 169–206.
Kaller, C. P., Unterrainer, J. M., Rahm, B., & Halsband, U. (2004). The impact of problem structure on planning: Insights from the tower of London task. Cognitive Brain Research, 20(3), 462–472.
Ke, F. (2016). Designing and integrating purposeful learning in game play: A systematic review. Educational Technology Research and Development, 64(2), 219–244.
Ke, F., & Shute, V. J. (2015). Design of game-based stealth assessment and learning support. In C. Loh, Y. Sheng, & D. Ifenthaler (Eds.), Serious games analytics (pp. 301–318). New York: Springer.
Ke, F., Shute, V., Clark, K., Erlebacher, G., Smith, D., Fazian, P., Lee, S., & Xu, X. (2017). Math learning through game-based architectural design and building. Paper presented at 2017 American Educational Research Association Annual Meeting, San Antonio, TX.
Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward: Obstacles, opportunities, & openness. Boston: The Education Arcade. Retrieved 28 April 2011 from http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf.
Levy, R. (2014). Dynamic Bayesian network modeling of game based diagnostic assessments. CRESST Report 837. National Center for Research on Evaluation, Standards, and Student Testing (CRESST).
Messick, S. (1994). The interplay of evidence and consequences in the validation of performance assessments. Educational researcher, 23(2), 13–23.
Miller, C. S., Lehman, J. F., & Koedinger, K. R. (1999). Goals and learning in microworlds. Cognitive Science, 23(3), 305–336.
Mislevy, R. J., Almond, R. G., & Lukas, J. F. (2003). A brief introduction to evidence-centered design. ETS Research Report Series, 2003(1), i–29.
Mislevy, R. J., & Haertel, G. D. (2006). Implications of evidence-centered Design for Educational Testing. Educational Measurement: Issues and Practice, 25(4), 6–20.
Pratt, D., & Noss, R. (2002). The microevolution of mathematical knowledge: The case of randomness. The Journal of the Learning Sciences, 11(4), 453–488.
Resnick, L. B., & Resnick, D. P. (1992). Assessing the thinking curriculum: New tools for educational reform. In Changing assessments (pp. 37–75). Dordrecht: Springer Netherlands.
Richards, J., Stebbins, L., & Moellering, K. (2013). Games for a digital age: K-12 market map and investment analysis. New York, NY: Joan Ganz Cooney Center at Sesame Workshop.
Sandoval, W. A., & Bell, P. (2004). Design-based research methods for studying learning in context: Introduction. Educational Psychologist, 39(4), 199–201.
Schell, J. (2014). The art of game design: A book of lenses. Boca Raton: CRC Press.
Schoenfeld, A. H. (2014). Mathematical problem solving. Orlando, FL: Academic Press.
Shaffer, D. W. (2006). Epistemic frames for epistemic games. Computers & Education, 46(3), 223–234.
Shaffer, D. W., Hatfield, D., Svarovsky, G. N., Nash, P., Nulty, A., Bagley, E., et al. (2009). Epistemic network analysis: A prototype for 21st-century assessment of learning. International Journal of Learning and Media, 1(2), 33–53.
Shute, V. J., & Ventura, M. (2013). Measuring and supporting learning in games: Stealth assessment. Cambridge, MA: The MIT Press.
Shute, V. J., & Ke, F. (2012). Games, learning, and assessment. In D. Ifenthaler, D. Eseryel, & X. Ge (Eds.), Assessment in game-based learning (pp. 43–58). New York, NY: Springer.
Shute, V., Ke, F., & Wang, L. (2017). Assessment and adaptation in games. In P. Wouters & H. van Oostendorp (Eds.), Instructional techniques to facilitate learning and motivation of serious games (pp. 59–78). Chem, Switzerland: Springer.
Wiggins, G. (1990). The case for authentic assessment. Washington, DC: ERIC Digest.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Ke, F., Shute, V., Clark, K.M., Erlebacher, G. (2019). Interweaving Task Design and In-Game Measurement. In: Interdisciplinary Design of Game-based Learning Platforms. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-030-04339-1_5
Download citation
DOI: https://doi.org/10.1007/978-3-030-04339-1_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-04338-4
Online ISBN: 978-3-030-04339-1
eBook Packages: EducationEducation (R0)