Interdisciplinary Design Activities and Patterns

  • Fengfeng Ke
  • Valerie Shute
  • Kathleen M. Clark
  • Gordon Erlebacher
Part of the Advances in Game-Based Learning book series (AGBL)


In this chapter, we provide a reflective and analytical description of the interdisciplinary design activities of E-Rebuild, identify driving design questions and salient design patterns that capture and frame the essence of E-Rebuild development, and discuss distilled meta-generalizations that help to decompose the interdisciplinary learning game design processes to inform future work related to design, research, and deployment. The description of salient patterns of interdisciplinary game design in this chapter provides a contextualized design narrative/account of core design processes along with an analytical synthesis of core design pattern elements—a design problem statement with its context and specifics, the solution or technique to solving the stated problem, and the pattern of transferring or scaling this design solution or design move.


Design pattern Design goal and space Design execution Design aids Participatory leadership 


  1. Burns, J. M. (1998). Transactional and transforming leadership. In G. R. Hickman (Ed.), Leading organizations: Perspectives for a new era (pp. 133–134). Thousand Oaks, CA: SAGE.Google Scholar
  2. Csikszentmihályi, M. (1990). Flow: The psychology of optimal experience. New York: Harper & Row.Google Scholar
  3. Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441.CrossRefGoogle Scholar
  4. Habgood, M. P. J., & Ainsworth, S. E. (2011). Motivating children to learn effectively: Exploring the value of intrinsic integration in educational games. The Journal of the Learning Sciences, 20(2), 169–206.CrossRefGoogle Scholar
  5. Ke, F. (2016). Designing and integrating purposeful learning in game play: A systematic review. Educational Technology, Research and Development, 64(2), 219–244.CrossRefGoogle Scholar
  6. Ke, F., Shute, V., Clark, K., Erlebacher, G., Smith, D., Fazian, P., Lee, S., & Xu, X. (2017, April). Math learning through game-based architectural design and building. Paper presented at 2017 American Educational Research Association Annual Meeting, San Antonio, TX.Google Scholar
  7. Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1), 13–24.CrossRefGoogle Scholar
  8. Kim, Y. J., Almond, R. G., & Shute, V. J. (2016). Applying evidence-centered design for the development of game-based assessments in physics playground. International Journal of Testing, 16(2), 142–163.CrossRefGoogle Scholar
  9. Mislevy, R. J., Almond, R. G., & Lukas, J. F. (2003). A brief introduction to evidence-centered design. ETS Research Report Series, 2003(1). Retrieved from Scholar
  10. Moustakas, C. (1994). Phenomenological research methods. Thousand Oaks, CA: Sage.Google Scholar
  11. Pratt, D. D., Winters, N., Cerulli, M., & Leemkuil, H. (2009). A patterns approach to connecting the design and deployment of mathematical games and simulations. In Technology-enhanced learning (pp. 215–232). Dordrecht, Netherlands: Springer.CrossRefGoogle Scholar
  12. Reigeluth, C. (1992). Elaborating the elaboration theory. Educational Technology Research & Development, 40(3), 80–86.CrossRefGoogle Scholar
  13. Winters, N., & Mor, Y. (2008). IDR: A participatory methodology for interdisciplinary design in technology enhanced learning. Computers & Education, 50(2), 579–600.CrossRefGoogle Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Fengfeng Ke
    • 1
  • Valerie Shute
    • 1
  • Kathleen M. Clark
    • 2
  • Gordon Erlebacher
    • 3
  1. 1.Department of Educational Psychology and Learning SystemsFlorida State UniversityTallahasseeUSA
  2. 2.School of Teacher EducationFlorida State UniversityTallahasseeUSA
  3. 3.Department of Scientific ComputingFlorida State UniversityTallahasseeUSA

Personalised recommendations