Introduction and Prior Research Review

  • Fengfeng Ke
  • Valerie Shute
  • Kathleen M. Clark
  • Gordon Erlebacher
Part of the Advances in Game-Based Learning book series (AGBL)


Games are not just a vehicle to enhance learning but a new way of understanding and organizing learning. The starting point of an optimal integration of learning and play in the game setting is to identify the salient elements of learning itself and the inherent learning processes in gameplay. In this introductory chapter, we discuss relevant theoretical perspectives on the nature of knowledge and learning that guide the exploration of playful elements in learning and consequently the opportunities for learning that games offer. We then provide a conceptual review of prior research of game design and discuss the challenges and the interdisciplinary nature of educational game development. In the end, we introduce the overall goal, structure, and chapters of this book.


Games for learning Meaningful play Mechanics Interactivity Educational game design 


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Fengfeng Ke
    • 1
  • Valerie Shute
    • 1
  • Kathleen M. Clark
    • 2
  • Gordon Erlebacher
    • 3
  1. 1.Department of Educational Psychology and Learning SystemsFlorida State UniversityTallahasseeUSA
  2. 2.School of Teacher EducationFlorida State UniversityTallahasseeUSA
  3. 3.Department of Scientific ComputingFlorida State UniversityTallahasseeUSA

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