Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities

  • Sylvia RotheEmail author
  • Mario Montagud
  • Christian Mai
  • Daniel Buschek
  • Heinrich Hußmann
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)


Cinematic Virtual Reality (CVR) has been increasing in popularity in the last years. However, viewers can feel isolated when watching 360° movies with a Head-Mounted Display. Since watching movies is a social experience for most people, we investigate if the use of Head Mounted Displays is appropriate for enabling shared CVR experiences. In this context, even if viewers are watching the movie simultaneously, they do not automatically see the same field of view, since they can freely choose the viewing direction. Based on the literature and experiences from past user studies, we identify seven challenges. To address these challenges, we present and discuss design ideas for a CVR social movie player and highlight directions for future work.


Cinematic Virtual Reality 360° video Social viewing 


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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  • Sylvia Rothe
    • 1
    Email author
  • Mario Montagud
    • 2
  • Christian Mai
    • 1
  • Daniel Buschek
    • 1
  • Heinrich Hußmann
    • 1
  1. 1.Ludwig Maximilian University of MunichMunichGermany
  2. 2.University of Valencia & i2CAT FoundationValenciaSpain

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