Agency and Authorship in Ludic Narrative Environments

  • Samantha SchäferEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)


The evolution of new media forms in the context of contemporary ‘convergence culture’ [7] renders the entertainment industry increasingly interactive and participatory, encouraging ‘gamelike’ narrative forms that rely on the audience’s participation and agency [11, p. 3]. This doctoral research investigates choice-making in ludic environments – here, video games and transmedia storytelling – as spatial practice, in which the virtual and physical structures of the text allow the player/participant’s navigation, orientation, and (physical and mental) self-positioning within a choice-based system. Choice-making practices will be addressed through textual analysis and ethnographic research.


Game space Agency Game narratives Navigation Transmedia storytelling 


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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.Winchester School of ArtUniversity of SouthamptonSouthamptonEngland

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