Skip to main content

A Framework for Creative Teams of Non-fiction Interactive Digital Narratives

Part of the Lecture Notes in Computer Science book series (LNISA,volume 11318)

Abstract

Interactive digital narratives (IDNs) have been widely studied in the format of video games and in the fiction genre, but less attention has been focused on the creative process and non-fiction. There are many IDN formats such as interactive cinema and transmedia stories and with these increasingly complex narrative forms, there are more people involved in the creation beyond the author of the text, such as graphic designers, programmers, curators, photographers and other specialists. Considering the affordances and limitations of new media is also increasingly important for IDN creation. This article takes a media-centred approach and adapts the principles of rhetoric to create a framework that aims to support the process of collaborative authorship of non-fiction IDNs in different formats.

Keywords

  • Interactive digital narrative
  • Non-fiction
  • Rhetorical theory

This PhD research is supported by the ADAPT Centre and is supervised by Drs. Owen Conlan, Jennifer Edmond, and Peter Arnds of Trinity College Dublin, Ireland.

This is a preview of subscription content, access via your institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • DOI: 10.1007/978-3-030-04028-4_11
  • Chapter length: 6 pages
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
eBook
USD   84.99
Price excludes VAT (USA)
  • ISBN: 978-3-030-04028-4
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD   109.99
Price excludes VAT (USA)

References

  1. Koenitz, H.: Towards a theoretical framework for interactive digital narrative. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 176–185. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-16638-9_22

    CrossRef  Google Scholar 

  2. Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I.: First steps towards a unified theory for interactive digital narrative. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 20–35. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-37919-2_2

    CrossRef  Google Scholar 

  3. Warwick, C.: Studying users in digital humanities. In: Warwick, C., Terras, M., Nythan, J. (eds.) Digital Humanities in Practice, pp. 1–21. Facet Publishing, London (2012)

    CrossRef  Google Scholar 

  4. Sheppard, J.: The rhetorical work of multimedia production practices: it’s more than just technical skill. Comput. Compos. 26(2), 122–131 (2009)

    CrossRef  Google Scholar 

  5. Swartjes, I., Theune, M.: A Fabula model for emergent narrative. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 49–60. Springer, Heidelberg (2006). https://doi.org/10.1007/11944577_5

    CrossRef  Google Scholar 

  6. Carpentier, K., Lourdeaux, D.: Diegetization: an approach for narrative scaffolding in open-world simulations for training. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 25–36. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12337-0_3

    CrossRef  Google Scholar 

  7. Damiano, R., Lombardo, V., Pizzo, A.: Formal encoding of drama ontology. In: Subsol, G. (ed.) ICVS 2005. LNCS, vol. 3805, pp. 95–104. Springer, Heidelberg (2005). https://doi.org/10.1007/11590361_11

    CrossRef  Google Scholar 

  8. Koenitz, H.: Five theses for interactive digital narrative. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 134–139. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12337-0_13

    CrossRef  Google Scholar 

  9. Szilas, N., Marty, O., Réty, J.-H.: Authoring highly generative interactive drama. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 37–46. Springer, Heidelberg (2003). https://doi.org/10.1007/978-3-540-40014-1_5

    CrossRef  Google Scholar 

  10. Laurel, B.: Computers as Theatre. Addison Wesley, Boston (1991)

    Google Scholar 

  11. Jennings, P.: Narrative structures for new media: towards a new definition. Leonardo 29(5), 345–350 (1996)

    CrossRef  Google Scholar 

  12. Rieser, M.: The poetics of interactivity. In: Rieser, M., Zapp, A. (eds.) New Screen Media: Cinema/Art/Narrative (2002)

    Google Scholar 

  13. Murray, J.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York (1997)

    Google Scholar 

  14. Sullivan, P., Porter, J.E.: Opening Spaces: Writing Technologies and Critical Research Practices. Greenwood Publishing Group, Greenwich (1997)

    Google Scholar 

  15. McLuhan, M.: Understanding Media: The Extensions of Man. McGraw-Hill, New York (1964)

    Google Scholar 

  16. Bolter, J.D., Grusin, R.: Remediation: Understanding New Media. MIT Press, Cambridge (2000)

    Google Scholar 

  17. Ryan, M.L.: On the theoretical foundations of transmedial narratology. In: Kindt, T. (ed.) Narratology Beyond Literary Criticism: Mediality, disciplinarity, p. 6. Walter de Gruyter (2005)

    Google Scholar 

  18. Kress, G.: Literacy in the New Media Age. Routledge, New York (2003)

    Google Scholar 

  19. Rosinski, P., Squire, M.: Strange bedfellows: human-computer interaction, interface design, and composition pedagogy. Comput. Compos. 26, 149–163 (2009)

    CrossRef  Google Scholar 

  20. Ridolfo, J., Hart-Davidson, W. (eds.): Rhetoric and the Digital Humanities. University of Chicago Press, Chicago (2014)

    Google Scholar 

  21. Monfort, N., Bogost, I.: Racing the Beam. Library of Congress, USA (2009)

    CrossRef  Google Scholar 

  22. Eyman, D.: Digital Rhetoric: Theory, Method, Practice. University of Michigan Press, Ann Arbor (2015). https://doi.org/10.3998/dh.13030181.0001.001

    CrossRef  Google Scholar 

  23. Sanchez-Mesa, D., Aarseth, E., Pratten, R., Scolari, C.: Transmedia (storytelling?): a polyphonic critical review. Artnodes E-J. Art, Sci. Technol. 18, 8–19 (2016)

    Google Scholar 

  24. Jenkins, H.: The cultural logic of media convergence. Int. J. Cult. Stud. 7(1), 33–43 (2006)

    CrossRef  Google Scholar 

  25. Hocking, C.: Ludonarrative Dissonance in Bioshock. Click Nothing, 7 October 2007. http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html

  26. Ryan, M.-L.: Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, Baltimore (2015)

    Google Scholar 

  27. Schoenau-Fog, H., Bruni, L.E., Khalil, F.F., Faizi, J.: Authoring for engagement in plot-based interactive dramatic experiences for learning. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 1–19. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-37919-2_1

    CrossRef  Google Scholar 

  28. Schoenau-Fog, H.: Adaptive storyworlds. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 58–65. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_6

    CrossRef  Google Scholar 

  29. Manovich, L.: The Language of New Media. MIT Press, Cambridge (2001)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nicole Basaraba .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Verify currency and authenticity via CrossMark

Cite this paper

Basaraba, N. (2018). A Framework for Creative Teams of Non-fiction Interactive Digital Narratives. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-04028-4_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04027-7

  • Online ISBN: 978-3-030-04028-4

  • eBook Packages: Computer ScienceComputer Science (R0)