Koenitz, H.: Towards a theoretical framework for interactive digital narrative. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 176–185. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-16638-9_22
CrossRef
Google Scholar
Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I.: First steps towards a unified theory for interactive digital narrative. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 20–35. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-37919-2_2
CrossRef
Google Scholar
Warwick, C.: Studying users in digital humanities. In: Warwick, C., Terras, M., Nythan, J. (eds.) Digital Humanities in Practice, pp. 1–21. Facet Publishing, London (2012)
CrossRef
Google Scholar
Sheppard, J.: The rhetorical work of multimedia production practices: it’s more than just technical skill. Comput. Compos. 26(2), 122–131 (2009)
CrossRef
Google Scholar
Swartjes, I., Theune, M.: A Fabula model for emergent narrative. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 49–60. Springer, Heidelberg (2006). https://doi.org/10.1007/11944577_5
CrossRef
Google Scholar
Carpentier, K., Lourdeaux, D.: Diegetization: an approach for narrative scaffolding in open-world simulations for training. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 25–36. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12337-0_3
CrossRef
Google Scholar
Damiano, R., Lombardo, V., Pizzo, A.: Formal encoding of drama ontology. In: Subsol, G. (ed.) ICVS 2005. LNCS, vol. 3805, pp. 95–104. Springer, Heidelberg (2005). https://doi.org/10.1007/11590361_11
CrossRef
Google Scholar
Koenitz, H.: Five theses for interactive digital narrative. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 134–139. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12337-0_13
CrossRef
Google Scholar
Szilas, N., Marty, O., Réty, J.-H.: Authoring highly generative interactive drama. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 37–46. Springer, Heidelberg (2003). https://doi.org/10.1007/978-3-540-40014-1_5
CrossRef
Google Scholar
Laurel, B.: Computers as Theatre. Addison Wesley, Boston (1991)
Google Scholar
Jennings, P.: Narrative structures for new media: towards a new definition. Leonardo 29(5), 345–350 (1996)
CrossRef
Google Scholar
Rieser, M.: The poetics of interactivity. In: Rieser, M., Zapp, A. (eds.) New Screen Media: Cinema/Art/Narrative (2002)
Google Scholar
Murray, J.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York (1997)
Google Scholar
Sullivan, P., Porter, J.E.: Opening Spaces: Writing Technologies and Critical Research Practices. Greenwood Publishing Group, Greenwich (1997)
Google Scholar
McLuhan, M.: Understanding Media: The Extensions of Man. McGraw-Hill, New York (1964)
Google Scholar
Bolter, J.D., Grusin, R.: Remediation: Understanding New Media. MIT Press, Cambridge (2000)
Google Scholar
Ryan, M.L.: On the theoretical foundations of transmedial narratology. In: Kindt, T. (ed.) Narratology Beyond Literary Criticism: Mediality, disciplinarity, p. 6. Walter de Gruyter (2005)
Google Scholar
Kress, G.: Literacy in the New Media Age. Routledge, New York (2003)
Google Scholar
Rosinski, P., Squire, M.: Strange bedfellows: human-computer interaction, interface design, and composition pedagogy. Comput. Compos. 26, 149–163 (2009)
CrossRef
Google Scholar
Ridolfo, J., Hart-Davidson, W. (eds.): Rhetoric and the Digital Humanities. University of Chicago Press, Chicago (2014)
Google Scholar
Monfort, N., Bogost, I.: Racing the Beam. Library of Congress, USA (2009)
CrossRef
Google Scholar
Eyman, D.: Digital Rhetoric: Theory, Method, Practice. University of Michigan Press, Ann Arbor (2015). https://doi.org/10.3998/dh.13030181.0001.001
CrossRef
Google Scholar
Sanchez-Mesa, D., Aarseth, E., Pratten, R., Scolari, C.: Transmedia (storytelling?): a polyphonic critical review. Artnodes E-J. Art, Sci. Technol. 18, 8–19 (2016)
Google Scholar
Jenkins, H.: The cultural logic of media convergence. Int. J. Cult. Stud. 7(1), 33–43 (2006)
CrossRef
Google Scholar
Hocking, C.: Ludonarrative Dissonance in Bioshock. Click Nothing, 7 October 2007. http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html
Ryan, M.-L.: Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, Baltimore (2015)
Google Scholar
Schoenau-Fog, H., Bruni, L.E., Khalil, F.F., Faizi, J.: Authoring for engagement in plot-based interactive dramatic experiences for learning. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 1–19. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-37919-2_1
CrossRef
Google Scholar
Schoenau-Fog, H.: Adaptive storyworlds. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 58–65. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_6
CrossRef
Google Scholar
Manovich, L.: The Language of New Media. MIT Press, Cambridge (2001)
Google Scholar