A Framework for Creative Teams of Non-fiction Interactive Digital Narratives

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)


Interactive digital narratives (IDNs) have been widely studied in the format of video games and in the fiction genre, but less attention has been focused on the creative process and non-fiction. There are many IDN formats such as interactive cinema and transmedia stories and with these increasingly complex narrative forms, there are more people involved in the creation beyond the author of the text, such as graphic designers, programmers, curators, photographers and other specialists. Considering the affordances and limitations of new media is also increasingly important for IDN creation. This article takes a media-centred approach and adapts the principles of rhetoric to create a framework that aims to support the process of collaborative authorship of non-fiction IDNs in different formats.


Interactive digital narrative Non-fiction Rhetorical theory 


  1. 1.
    Koenitz, H.: Towards a theoretical framework for interactive digital narrative. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 176–185. Springer, Heidelberg (2010). Scholar
  2. 2.
    Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I.: First steps towards a unified theory for interactive digital narrative. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 20–35. Springer, Heidelberg (2013). Scholar
  3. 3.
    Warwick, C.: Studying users in digital humanities. In: Warwick, C., Terras, M., Nythan, J. (eds.) Digital Humanities in Practice, pp. 1–21. Facet Publishing, London (2012)CrossRefGoogle Scholar
  4. 4.
    Sheppard, J.: The rhetorical work of multimedia production practices: it’s more than just technical skill. Comput. Compos. 26(2), 122–131 (2009)CrossRefGoogle Scholar
  5. 5.
    Swartjes, I., Theune, M.: A Fabula model for emergent narrative. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 49–60. Springer, Heidelberg (2006). Scholar
  6. 6.
    Carpentier, K., Lourdeaux, D.: Diegetization: an approach for narrative scaffolding in open-world simulations for training. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 25–36. Springer, Cham (2014). Scholar
  7. 7.
    Damiano, R., Lombardo, V., Pizzo, A.: Formal encoding of drama ontology. In: Subsol, G. (ed.) ICVS 2005. LNCS, vol. 3805, pp. 95–104. Springer, Heidelberg (2005). Scholar
  8. 8.
    Koenitz, H.: Five theses for interactive digital narrative. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 134–139. Springer, Cham (2014). Scholar
  9. 9.
    Szilas, N., Marty, O., Réty, J.-H.: Authoring highly generative interactive drama. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 37–46. Springer, Heidelberg (2003). Scholar
  10. 10.
    Laurel, B.: Computers as Theatre. Addison Wesley, Boston (1991)Google Scholar
  11. 11.
    Jennings, P.: Narrative structures for new media: towards a new definition. Leonardo 29(5), 345–350 (1996)CrossRefGoogle Scholar
  12. 12.
    Rieser, M.: The poetics of interactivity. In: Rieser, M., Zapp, A. (eds.) New Screen Media: Cinema/Art/Narrative (2002)Google Scholar
  13. 13.
    Murray, J.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York (1997)Google Scholar
  14. 14.
    Sullivan, P., Porter, J.E.: Opening Spaces: Writing Technologies and Critical Research Practices. Greenwood Publishing Group, Greenwich (1997)Google Scholar
  15. 15.
    McLuhan, M.: Understanding Media: The Extensions of Man. McGraw-Hill, New York (1964)Google Scholar
  16. 16.
    Bolter, J.D., Grusin, R.: Remediation: Understanding New Media. MIT Press, Cambridge (2000)Google Scholar
  17. 17.
    Ryan, M.L.: On the theoretical foundations of transmedial narratology. In: Kindt, T. (ed.) Narratology Beyond Literary Criticism: Mediality, disciplinarity, p. 6. Walter de Gruyter (2005)Google Scholar
  18. 18.
    Kress, G.: Literacy in the New Media Age. Routledge, New York (2003)Google Scholar
  19. 19.
    Rosinski, P., Squire, M.: Strange bedfellows: human-computer interaction, interface design, and composition pedagogy. Comput. Compos. 26, 149–163 (2009)CrossRefGoogle Scholar
  20. 20.
    Ridolfo, J., Hart-Davidson, W. (eds.): Rhetoric and the Digital Humanities. University of Chicago Press, Chicago (2014)Google Scholar
  21. 21.
    Monfort, N., Bogost, I.: Racing the Beam. Library of Congress, USA (2009)CrossRefGoogle Scholar
  22. 22.
    Eyman, D.: Digital Rhetoric: Theory, Method, Practice. University of Michigan Press, Ann Arbor (2015). Scholar
  23. 23.
    Sanchez-Mesa, D., Aarseth, E., Pratten, R., Scolari, C.: Transmedia (storytelling?): a polyphonic critical review. Artnodes E-J. Art, Sci. Technol. 18, 8–19 (2016)Google Scholar
  24. 24.
    Jenkins, H.: The cultural logic of media convergence. Int. J. Cult. Stud. 7(1), 33–43 (2006)CrossRefGoogle Scholar
  25. 25.
    Hocking, C.: Ludonarrative Dissonance in Bioshock. Click Nothing, 7 October 2007.
  26. 26.
    Ryan, M.-L.: Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, Baltimore (2015)Google Scholar
  27. 27.
    Schoenau-Fog, H., Bruni, L.E., Khalil, F.F., Faizi, J.: Authoring for engagement in plot-based interactive dramatic experiences for learning. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 1–19. Springer, Heidelberg (2013). Scholar
  28. 28.
    Schoenau-Fog, H.: Adaptive storyworlds. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 58–65. Springer, Cham (2015). Scholar
  29. 29.
    Manovich, L.: The Language of New Media. MIT Press, Cambridge (2001)Google Scholar

Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.Trinity College DublinDublinIreland

Personalised recommendations