Skip to main content

A Comparative Study of Virtual UI for Risk Assessment and Evaluation

  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 11241))

Abstract

The simulation of a real-life environment in VR greatly reduces the time and cost to perform experiments. A useful application of Virtual Reality (VR) can be training employees and measuring their performances before their assignment in the real work environment. For this study, an experimental environment was created using VR to represent a machine shop in an industrial manufacturing facility. The VR provided with a safe environment for trainees to correctly identify hazards associated with each machine. A comparative study was conducted to evaluate two different ways a trainee can interact with the training system within the VR environment. Participants in the study were asked to perform training tasks with both user interfaces and complete user experience and usability questionnaires. The evaluation of interfaces played an important role in the design and selection of a useful mode of interaction within the VR environment.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Vrtk - virtual reality toolkit (2018). http://vrtoolkit.readme.io. Accessed 5 June 2018

  2. Bowman, D.A., Wineman, J.D., Hodges, L.F.: Exploratory design of animal habitats within an immersive virtual environment. Technical report, Georgia Institute of Technology (1998)

    Google Scholar 

  3. Brooke, J., et al.: SUS-A quick and dirty usability scale. In: Usability Evaluation in Industry, vol. 189(194), pp. 4–7 (1996)

    Google Scholar 

  4. Chen, P.Q.: Virtual reality in design and manufacturing. Ph.D. thesis, Nanyang Technological University, School of Mechanical and Production Engineering (2002)

    Google Scholar 

  5. Deb, S., Carruth, D.W., Sween, R., Strawderman, L., Garrison, T.M.: Efficacy of virtual reality in pedestrian safety research. Appl. Ergon. 65, 449–460 (2017)

    Article  Google Scholar 

  6. Ditton, T.B.: The unintentional blending of direct experience and mediated experience: the role of enhanced versus limited television presentations in inducing source-monitoring errors (1998)

    Google Scholar 

  7. Federoff, M.A.: Heuristics and usability guidelines for the creation and evaluation of fun in video games. Ph.D. thesis, Citeseer (2002)

    Google Scholar 

  8. Feiner, S., MacIntyre, B., Haupt, M., Solomon, E.: Windows on the world: 2D windows for 3D augmented reality. In: Proceedings of the 6th Annual ACM Symposium on User Interface Software and Technology, pp. 145–155. ACM (1993)

    Google Scholar 

  9. Fuhrmann, A., Loffelmann, H., Schmalstieg, D., Gervautz, M.: Collaborative visualization in augmented reality. IEEE Comput. Graph. Appl. 18(4), 54–59 (1998)

    Article  Google Scholar 

  10. Grudin, J.: The case against user interface consistency. Commun. ACM 32(10), 1164–1173 (1989)

    Article  Google Scholar 

  11. Kennedy, R.S., Lane, N.E., Berbaum, K.S., Lilienthal, M.G.: Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness. Int. J. Aviat. Psychol. 3(3), 203–220 (1993)

    Article  Google Scholar 

  12. Mujber, T.S., Szecsi, T., Hashmi, M.S.: Virtual reality applications in manufacturing process simulation. J. Mater. Process. Technol. 155, 1834–1838 (2004)

    Article  Google Scholar 

  13. Rekimoto, J.: Tilting operations for small screen interfaces. In: Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, pp. 167–168. ACM (1996)

    Google Scholar 

  14. Rizzo, A.A., Buckwalter, J.G., Neumann, U., Kesselman, C., Thiébaux, M.: Basic issues in the application of virtual reality for the assessment and rehabilitation of cognitive impairments and functional disabilities. CyberPsychology Behav. 1(1), 59–78 (1998)

    Article  Google Scholar 

  15. Rose, F., Attree, E.A., Brooks, B., Parslow, D., Penn, P.: Training in virtual environments: transfer to real world tasks and equivalence to real task training. Ergonomics 43(4), 494–511 (2000)

    Article  Google Scholar 

  16. Schultheis, U., Jerald, J., Toledo, F., Yoganandan, A., Mlyniec, P.: Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks. In: 2012 IEEE Symposium on 3D User Interfaces (3DUI), pp. 117–124. IEEE (2012)

    Google Scholar 

  17. Squelch, A.: Virtual reality for mine safety training in south africa. J. South. Afr. Inst. Min. Metall. 101(4), 209–216 (2001)

    Google Scholar 

  18. Stork, D.G., Hennecke, M.E.: Speechreading by Humans and Machines: Models, Systems, and Applications, vol. 150. Springer Science & Business Media, Heidelberg (2013)

    MATH  Google Scholar 

  19. Vo, M.T., Wood, C.: Building an application framework for speech and pen input integration in multimodal learning interfaces. In: 1996 IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP-1996, Conference Proceedings, vol. 6, pp. 3545–3548. IEEE (1996)

    Google Scholar 

  20. Wang, J., Lindeman, R.: Coordinated 3D interaction in tablet-and HMD-based hybrid virtual environments. In: Proceedings of the 2nd ACM Symposium on Spatial User Interaction, pp. 70–79. ACM (2014)

    Google Scholar 

Download references

Acknowledgement

The authors wish to thank Toyota Motor Manufacturing, Mississippi for their assistance with risk assessment training module development.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Naila Bushra .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bushra, N., Carruth, D., Deb, S. (2018). A Comparative Study of Virtual UI for Risk Assessment and Evaluation. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2018. Lecture Notes in Computer Science(), vol 11241. Springer, Cham. https://doi.org/10.1007/978-3-030-03801-4_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-03801-4_21

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-03800-7

  • Online ISBN: 978-3-030-03801-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics