Abstract
This article describes a Virtual Environments application of a Hybrid Power Plant, for professionals in Electrical Power Systems training. The application is developed in the Game Engine Unity 3D and features three different modes as: immersion, interaction and failure modes, which enhance professional’s skills through visualization of the plant components and different processes operation. Additionally, failure mode is proposed, it simulates wrong maneuvers consequences and effects. The Generation Environment is integrated by wind turbines and photovoltaic panels that interact through a mathematical model and enables manipulation of dependent variables bringing out a more realistic background.
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Acknowledgements
The authors would like to thanks to the Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia –CEDIA for the financing given to research, devel-opment, and innovation, through the CEPRA projects, especially the project CEPRA-XI-2017- 06; Control Coordinado Multi-operador aplicado a un robot Manipula-dor Aéreo; also to ESPE, Universidad Técnica de Ambato, Escuela Superior Politécnica de Chimborazo, and Universidad Nacional de Chimborazo, and Grupo de Investigación en Automatización, Robótica y Siste-mas Inteligentes, GI-ARSI, for the support to develop this work.
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Chiluisa, M.G., Mullo, R.D., Andaluz, V.H. (2018). Training in Virtual Environments for Hybrid Power Plant. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2018. Lecture Notes in Computer Science(), vol 11241. Springer, Cham. https://doi.org/10.1007/978-3-030-03801-4_18
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DOI: https://doi.org/10.1007/978-3-030-03801-4_18
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