Abstract
At present, interest in the dissemination and appropriation of cultural heritage has increased considerably, seeking to understand the history of the people and make it socially valued. To achieve this goal, technology has become a tool that allows venture and innovate strategies and tools that support these processes of socialization. In this sense serious games, constitute a tool that provides added value to the game, plus the amuse. In the process of dissemination of cultural heritage, serious games are used for events and historical facts of which the ancestors were protagonists are known.
In this paper, the results of a process of exploration and systematic review of different games focused on the theme, presenting the characteristics and priority and relevant elements for a serious game used in the dissemination of historical heritage meets the objective of socialized educate, inform and entertain the user, without forgetting the important role of transmitting the culture of the place and training with the inclusion of technologies.
Another result, serious games can be placed as critical elements in which the quality of cultural learning is assumed, that is why it is of great interest to apply a model with the specific characteristics and elements that ensure quality and main objective of a serious patrimonial and historical games.
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Idrobo C., C.S., Vidal C., M.I., Marceles V., K., Burbano, C.L. (2018). Characterization of the Serious Games Applied to the Historical Heritage. In: Mata-Rivera, M., Zagal-Flores, R. (eds) Telematics and Computing . WITCOM 2018. Communications in Computer and Information Science, vol 944. Springer, Cham. https://doi.org/10.1007/978-3-030-03763-5_12
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