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Interplay of Game Incentives, Player Profiles and Task Difficulty in Games with a Purpose

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Knowledge Engineering and Knowledge Management (EKAW 2018)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 11313))

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Abstract

How to take multiple factors into account when evaluating a Game with a Purpose? How is player behaviour or participation influenced by different incentives? How does player engagement impact their accuracy in solving tasks? In this paper, we present a detailed investigation of multiple factors affecting the evaluation of a GWAP and we show how they impact on the achieved results. We inform our study with the experimental assessment of a GWAP designed to solve a multinomial classification task.

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Notes

  1. 1.

    Cf. https://www.nightknights.eu/.

  2. 2.

    Data is available with a CC-BY license at http://ckan.stars4all.eu/.

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Acknowledgments

This work is partially supported by the STARS4ALL project (H2020-688135), co-funded by the European Commission. We thank all the Night Knights players who contributed to the classification task solution and allowed us to perform this work.

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Correspondence to Irene Celino .

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Re Calegari, G., Celino, I. (2018). Interplay of Game Incentives, Player Profiles and Task Difficulty in Games with a Purpose. In: Faron Zucker, C., Ghidini, C., Napoli, A., Toussaint, Y. (eds) Knowledge Engineering and Knowledge Management. EKAW 2018. Lecture Notes in Computer Science(), vol 11313. Springer, Cham. https://doi.org/10.1007/978-3-030-03667-6_20

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  • DOI: https://doi.org/10.1007/978-3-030-03667-6_20

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