Abstract
This paper proposes a new approach to the reconstruction of building interiors based on stereo-photogrammetry. The proposed technology can be used, among others, for modeling rooms for video games whose action takes place in locations reflecting real interiors. The original, large-scale experiment showed that the proposed approach is economically justified in the case of larger and more complex spaces which are more difficult to model in a traditional way. Also novel approach is proposed to deal with the problem of scanning flat uniform surfaces.
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Acknowledgment
This work was supported by the Sectoral Programme GAMEINN within the Operational Programme Smart Growth 2014-2020 under the contract no POIR.01.02.00-00-0140/16.
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Szwoch, M., Kaczmarek, A.L., Bartoszewski, D. (2019). Using Stereo-photogrammetry for Interiors Reconstruction in 3D Game Development. In: ChoraÅ›, M., ChoraÅ›, R. (eds) Image Processing and Communications Challenges 10. IP&C 2018. Advances in Intelligent Systems and Computing, vol 892. Springer, Cham. https://doi.org/10.1007/978-3-030-03658-4_3
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DOI: https://doi.org/10.1007/978-3-030-03658-4_3
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