Key Elements of Educational Augmented and Virtual Reality Applications

  • Houda ElkoubaitiEmail author
  • Radouane Mrabet
Conference paper
Part of the Smart Innovation, Systems and Technologies book series (SIST, volume 111)


Many countries have launched initiatives to reform their educational systems, which reflects the growing worldwide interest to develop education. These initiatives mainly emphasize the important role of technologies to improve education. In fact, integrating technology is beneficial for educational sector due to the improvements it can add to teaching and learning processes. Augmented Reality (AR) and Virtual Reality (VR) are among the technologies that have promising potential for education. In this article, we provide the key elements of educational AR and VR applications. We present a generic architecture that supports both AR and VR applications designed for classroom use. The present architecture highlights teacher’s role in conducting AR and VR activities. First, they select and prepare relevant and high quality content for these applications. Then, they guide and supervise their students during these activities.


Virtual reality Augmented reality Architecture of AR and VR 


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Smart Systems Laboratory, Ecole Nationale Supérieure d’Informatique et d’Analyse des Systèmes – ENSIASUniversity Mohammed V of RabatRabatMorocco

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