Abstract
This chapter introduces the importance of studying physical, programmable, and interactive artifacts for artistic expression for the area of human-computer interaction. Additionally, we discuss challenges in designing digital musical instruments and present the objectives with the research questions regarding the conception and implementation of those devices. Finally, we describe our approach to addressing the questions by presenting the concept of instrumental inheritance, the method of morphological analysis, and the toolkit for functional prototyping.
In the grand scheme of things, there are three levels of design: standard spec, military spec, and artist spec. Most significantly, I learned that the third, artist spec, was the hardest (and most important). If you could nail it, then everything else was easy.
(Buxton 1997)
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Calegario, F. (2019). Introduction. In: Designing Digital Musical Instruments Using Probatio. Computational Synthesis and Creative Systems. Springer, Cham. https://doi.org/10.1007/978-3-030-02892-3_1
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DOI: https://doi.org/10.1007/978-3-030-02892-3_1
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