Abstract
From the perspective of user experience, this paper summarizes the user research ideas for the design of virtual ice and snow tourism commemorative games. In theory, it provides guidance methods for the follow-up of ice and snow virtual souvenir design users. In practice, it establishes local ice and snow tourism souvenirs through the research of typical users. The quality level of interaction design meets the needs of visitors with multiple sensory experiences, thus further enhancing the local tourism image. According to the definition and division of the current virtual tourist souvenirs, firstly, based on the relevant theory of Lene Nielsen user model, the basic steps of the user construction of the virtual ice-snow travel memorial game are designed. Based on the five elements of user evaluation proposed by Schmidt, the survey, questionnaire and other corresponding information are determined. The content of the steps. Through the research of users, a research route for a virtual memorial game of ice and snow tourism is drawn up. The method of researching users in the design of ice and snow tourism virtual memorial game is presented, which provides ideas for the subsequent virtual ice and snow game interface design.
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Acknowledgments
This thesis is a stage achievement of the Project (No. 17YSE380) of the Heilongjiang Province Society Scientific Fund. This thesis will never accomplish without all the invaluable contributions selflessly from my group members. It is my greatest pleasure and honor working with my group. I am deeply grateful to them.
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Ran, Z. (2019). Users Research of Ice and Snow Theme Games in the Context of Virtual Tourism. In: Xhafa, F., Patnaik, S., Tavana, M. (eds) Advances in Intelligent, Interactive Systems and Applications. IISA 2018. Advances in Intelligent Systems and Computing, vol 885. Springer, Cham. https://doi.org/10.1007/978-3-030-02804-6_37
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DOI: https://doi.org/10.1007/978-3-030-02804-6_37
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