Skip to main content

Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players

  • Conference paper
  • First Online:
Serious Games (JCSG 2018)

Abstract

In this paper we propose a solution to introduce a function for difficulty degree of achieving a simple, uni-dimensional goal of a level of an exergame. This solution, takes advantage of a statistical method built upon the results of the specific cerebral palsy (CP) player under study, inspired from normal distribution. It is appropriate for CPs, since it favors a content-based approach which is formed upon each player’s personal results. Using a population of 20 CP patients trying to achieve the goals of games, we arrived to an 85% correlation between number of goal achievement failures and our introduced difficulty function.

This work has been supported by the GABLE project funded by the European Commission under grant agreement No 732363.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Rosenbaum, P.P., et al.: The definition and classification of cerebral palsy. Dev Med Child Neurol. Suppl. 109, 8–14 (2007)

    Google Scholar 

  2. Surveillance of Cerebral Palsy in Europe: Prevalence and characteristics of children with cerebral palsy in Europe. Dev. Med. Child Neurol. 44(9), 633–40 (2002)

    Google Scholar 

  3. Novak, I., Mcintyre, S., Morgan, C., Campbell, L., Dark, L., Morton, N.: A systematic review of interventions for children with cerebral palsy: state of the evidence. Dev. Med. Child Neurol. 55(10), 885–910 (2013). https://doi.org/10.1111/dmcn.12246

    Article  Google Scholar 

  4. Bonnechère, B., et al.: Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review. Research In Developmental Disabilities 35(8), pp. 1899–1913. https://doi.org/10.1016/j.ridd.2014.04.016

    Article  Google Scholar 

  5. Lohse, K., Shirzad, N., Verster, A., Hodges, N., Van der Loos, H.: Video games and rehabilitation. J. Neurol. Phys. Ther. 37(4), 166–175 (2013)

    Article  Google Scholar 

  6. Andrade, K. Pasqual, T. Caurin, G. Crocomo, M.: Dynamic difficulty adjustment with evolutionary algorithm in games for rehabilitation robotics. In: 2016 IEEE International Conference On Serious Games And Applications For Health (SeGAH) (2016). https://doi.org/10.1109/segah.2016.7586277

  7. Aponte, M., Levieux, G., Natkin, S.: Measuring the level of difficulty in single player video games. Entertain. Comput. 2(4), 205–2013 (2011)

    Article  Google Scholar 

  8. Mourato, F., Santos.M.: Measuring Difficulty in Platform Videogames. CONFERENCE, : 4\(^{a}\) Conferência Nacional Interacção humano-computador. At Aveiro, Portugal (2010)

    Google Scholar 

  9. Darzi, A., Goršič, M., Novak, D.: Difficulty adaptation in a competitive arm rehabilitation game using real-time control of arm electromyogram and respiration. In: CONFERENCE ICORR (2017) https://doi.org/10.1109/ICORR.2017.8009356

  10. Glauco, A. Caurin, P. Adriano, A. Siqueira, G. Andrade, O. Ricardo, C. Hermano, I.: Adaptive strategy for multi-user robotic rehabilitation games

    Google Scholar 

  11. Aponte, M., Levieux, G., Natkin, S.: Scaling the level of difficulty in single player video games. In: Natkin, S., Dupire, J. (eds.) ICEC 2009. LNCS, vol. 5709, pp. 24–35. Springer, Heidelberg (2009). https://doi.org/10.1007/978-3-642-04052-8_3

    Chapter  Google Scholar 

  12. Berseth, G. Haworth, M. Kapadia, M. Faloutsos, P.: Characterizing and optimizing game level difficulty. In: CONFERENCE 2014, MIG, Playa Vista, California, pp. 153–160 (2014). https://doi.org/10.1145/2668084.2668100

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mohammad Rahmani .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Rahmani, M., Herrera, B., Kachmar, O., Cristiano, J., Puig, D. (2018). Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_29

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-02762-9_29

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02761-2

  • Online ISBN: 978-3-030-02762-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics