Abstract
This paper outlines a model of game design education that considers not only the creative and technological design and development of digital games, but also their broader aesthetic, historical and cultural contexts and implications. The model is derived from a comparative analysis of several undergraduate programs in Australia, Germany, Great Britain and the United States which was presented by the author at JCSG 2018.
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Steinkuehler, C., Fullerton, T., Phelps, A., Davidson, D., Isbister, K.: Our state of play: higher education video game alliance survey 2014–15, Washington, DC (2015). https://hevga.org/wp-content/themes/hevga2wp/assets/our-state-of-play-2014-15%20.pdf. Accessed 24 Aug 2018
Czauderna, A.: International game design education: six examples from five countries. In: Freyermuth, G.S.: Games|Game Design|Game Studies: An Introduction, pp. 241–256. Transcript, Bielefeld (2015)
Czauderna, A.: Games-Studium im Ausland. Ein vergleichender Blick auf Angebote in Westeuropa, Nordamerika und Australien. In: Bartholdy, B., Breitlauch, L., Czauderna, A., Freyermuth, G.S. (eds.) Games studieren – was, wie, wo? Staatliche Studienangebote im Bereich digitaler Spiele. Transcript, Bielefeld (2018)
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Czauderna, A. (2018). Academic Game Design Education: A Comparative Perspective. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_2
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DOI: https://doi.org/10.1007/978-3-030-02762-9_2
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