Skip to main content

Prism, a Game to Promote Autism Acceptance Among Elementary School Students

  • Conference paper
  • First Online:
Serious Games (JCSG 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11243))

Included in the following conference series:

Abstract

Prism was developed to help neurotypical children aged 8 to 10 empathize with their peers who have autism. It is a digital game for the children to play, paired with a discussion framework for instructors that takes the children through the game and how it relates to the children’s everyday life. In this paper we describe the development of the game and discussion framework, iteratively working with the stakeholders and interacting with a subject matter expert to create the full experience within 15 weeks.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Autism TMI Virtual Reality Experience – YouTube. https://youtu.be/DgDR_gYk_a8. Accessed 10 June 2018

  2. The Party – YouTube. https://youtu.be/OtwOz1GVkDg. Accessed 10 June 2018

  3. Auti-Sim. https://gamejolt.com/games/auti-sim/12761. Accessed 10 June 2018

  4. BBDO & Autism Speaks – YouTube. https://youtu.be/UqHrRIwlVm4. Accessed 10 June 2018

  5. An Empathy Bridge for Autism. https://vimeo.com/172758926. Accessed 10 June 2018

  6. Spectrum Idea Lab Inc. http://www.spectrumidealab.com/. Accessed 10 June 2018

  7. Bishop, B., Bishop, C.: My Friend with Autism, 1st edn. Future Horizons Inc., Arlington (2002)

    Google Scholar 

  8. My Autism and Me. http://www.bbc.co.uk/newsround/15655232. Accessed 10 June 2018

  9. What’s up with Nick? – YouTube. https://youtu.be/mtRYKjucDHk. Accessed 10 June 2018

  10. Sesame Street: Meet Julia – YouTube. https://youtu.be/dKCdV20zLMs. Accessed 10 June 2018

  11. Mister Rogers’ Neighborhood Videos. http://pbskids.org/video/mister-rogers/. Accessed 10 June 2018

  12. Culyba, S.: The Transformational Framework. Unpublished manuscript (2018). Slide deck of early version available at: https://www.slideshare.net/SeriousGamesAssoc/sabrina-haskell-culyba. Accessed 10 June 2018

  13. Readability and keyword density analysis. https://readable.io/. Accessed 10 June 2018

  14. Project Prism. https://www.etc.cmu.edu/projects/prism/. Accessed 2018

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ridima Ramesh .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ramesh, R. et al. (2018). Prism, a Game to Promote Autism Acceptance Among Elementary School Students. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-02762-9_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02761-2

  • Online ISBN: 978-3-030-02762-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics