Abstract
We have developed and are presenting here a novel WOWCube device, which combines properties of a puzzle and a computer video game and is a so-called “transreality puzzle”. The main purpose of the device is to integrate the physical representation and the virtual gaming environment in a common gaming process based on the principles underlying the development of tangible interfaces. The device opens up a wide range of new possibilities by inviting players to dive into a useful entertainment. These devices can be used by various categories of users including children, adults, and seniors by generating new gaming experience and using the gamification principles widely. We believe that the proposed device creates a new class of programmable mechatronic puzzles (video games) falling under the mixed-reality category and being an example of the tangible interface for a serious-game player.
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Acknowledgments
The authors express their gratitude to the following people, without whom the project would not have taken place: Alexander Gavrilov, Vadim Filippov, Vadim Savvateev, Mikhail Iosilevich, Evgeny Zhukov, Anna Prasikova, Savva Osipov, Semyon Orlov, Mikhail Soloviev, Valentin Zubkov, Alexander Pristensky, Andrey Antar, Denis Mitrofanov, and Grigory Bubnov.
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Osipov, I.V., Nikulchev, E. (2019). WOWcube Puzzle: A Transreality Object of Mixed Reality. In: Arai, K., Bhatia, R., Kapoor, S. (eds) Proceedings of the Future Technologies Conference (FTC) 2018. FTC 2018. Advances in Intelligent Systems and Computing, vol 881. Springer, Cham. https://doi.org/10.1007/978-3-030-02683-7_3
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DOI: https://doi.org/10.1007/978-3-030-02683-7_3
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