Abstract
In this chapter, we take the stand that cognition and learning are embodied in psychomotor activities and socio-cultural contexts, and they are mediated by technologies on the enactive, iconic, and symbolic representational levels. We discuss motion or body movements as an integral part of cognition and learning. The particular focus is on the role of motion capture technologies in integrating body, sensorimotor engagement, and feedback in learning. Motion capture technologies may help assist learning in several ways: (1) fascilitating seamless human–computer interaction; (2) connecting the enactive learning to observation and to model-based learning; (3) linking body motion to psychological reactions and states. Traditionally, computer-based learning has supported visual and symbolic representations. Advanced motion capture technologies connect physical and virtual environments, support enactive representations, connect different types of representations, and provide smart and sophisticated feedback to improve learning.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Alexander, C. (1964). Notes on the synthesis of form. Cambridge, MA: Harvard University Press.
Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial inteligence, 149, 91–130.
Asada, M., MacDorman, K., Ishiguro, H., & Kuniyoshi, Y. (2001). Cognitive developmental robotics as a new paradigm for the design of humanoid robots. Robotics and Autonomous Systems, 37(2–3), 185–193.
Bandura, A. (1977). Social learning theory. Englewood Cliffs, NJ: Prentice Hall.
Barsalou, L. W. (2008). Grounded cognition. Annual Review of Psychology, 59, 617–645.
Bianchi-Berthouze, N., Kim, W. W., & Patel, D. (2007). Does body movement engage you more in digital game play? And why? In A. Paiva, R. Prada, & R. W. Picard (Eds.), ACII 2007, LNCS (Vol. 4738, pp. 102–113). New York: ACM.
Black, P., & Wiliam, D. (2009). Developing the theory of formal assessment. Educational Assessment, Evaluation and Accountability, 21(1), 5.
Box, G. E. P. (1976). Science and Statistics. Journal of the American Statistical Association, 71, 791–799. https://doi.org/10.1080/01621459.1976.10480949
Bruner, J. S. (1966). Toward a theory of instruction. Cambridge, MA: Harvard University Press.
Bodner, G. (1986). Constructivism: A theory of knowledge. Journal of Chemical Education, 63, 873–878. https://doi.org/10.1021/ed063p873.
Castellano, G., Villalba, S. D., & Camurri, A. (2007). Recognising human emotions from body movement and gesture dynamics. In A. Paiva, R. Prada, & R. W. Picard (Eds.), ACII 2007, LNCS (Vol. 4738, pp. 71–82). Heidelberg: Springer.
Cheng, X., & Davis, J. (2000). Camera placement considering occlusion for robust motion capture (Stanford Computer Science Technical Report, CS-TR-2000-07). Stanford University.
Cordes, C., & Miller, E. (Eds.). (2000). Fool’s gold: A critical look at computers in childhood. College Park, MD: Alliance for Childhood.
Crane, E., & Gross, M. (2007). Motion capture and emotion: Affect detection in whole body movement. In A. Paiva, R. Prada, & R. W. Picard (Eds.), ACII 2007, LNCS (Vol. 4738, pp. 95–101). Heidelberg: Springer.
D’Mello, S., Dieterle, E., & Duckworth, A. (2017). Advanced, analytic, automated (AAA) measurement of engagement during learning. Educational Psychologist, 52(2), 104–123. https://doi.org/10.1080/00461520.2017.1281747
Festinger, L. (1962). Cognitive dissonance. Scientific American, 207(4), 93–106.
Hattie, J., & Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81–112. https://doi.org/10.3102/003465430298487
Istenic Starcic, A., Lipsmeyer, W. M., & Lin, L. (2018). Motion capture technology supporting cognitive, psychomotor, and affective-social learning. In Wu, Huang, Istenic Starcic, Shadijev, Lin (Eds.), 2018 International Conference of Innovative Technologies in Learning, LNCS (pp. 311–322).
Johnson-Glenberg, M. C., Birchfield, D. A., Tolentino, L., & Koziupa, T. (2014). Collaborative embodied learning in mixed reality motion-capture environments: Two science studies. Journal of Educational Psychology, 106(1), 86–104. https://doi.org/10.1037/a0034008
Kaiser, H. (1958). The varimax criterion for analytic rotation in factor analysis. Psychometrika, 23(3), 187–200. https://doi.org/10.1007/BF02289233
Kim, K., Maloney, D., Bruder, G., Bailenson, J. N., & Welch, G. F. (2017). The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR. Computer Animation and Virtual Worlds, 28, e1771.
Kleinsmith, A., & Bianchi-Berthouze, N. (2007). Recognizing affective dimensions from body posture. In A. Paiva, R. Prada, & R. W. Picard (Eds.), ACII 2007, LNCS (Vol. 4738, pp. 48–58). Heidelberg: Springer.
Kluger, A. N., & DeNisi, A. (1996). The effects of feedback interventions on performance: Historical review, a meta-analysis and a preliminary feedback intervention theory. Psychological Bulletin, 119, 254–284.
Kozulin, A. (1999). Vygotsky’s psychology. Cambridge: Harvard University Press.
Lindgren, R., & Moshell, J. (2011). Supporting children’s learning with body-based metaphors in a mixed reality environment. In Proceedings of the 10th International Conference on Interaction Design and Children (pp. 177–180). New York: ACM.
Luft, J. & Ingham, H. (1955). The Johari window, a graphic model of interpersonal awareness. In Proceedings of the Western Training Laboratory in Group Development. Los Angeles: University of California, Los Angeles.
Piaget, J. (1952). The origins of intelligence in children. New York: International Universities Press.
Rosati, G., Oscari, F., Spagnol, S., Avanzini, F., & Masiero, S. (2012). Effect of task-related continuous auditory feedback during learning of tracking motion exercises. Journal of Neuroengineering and Rehabilitation, 9(79), 2–13. https://doi.org/10.1186/1743-0003-9-79
Russell, S., & Norvig, P. (2016). Artificial intelligence: A modern approach. Malaysia: Pearson Education Limited. Tin hoc Collection. Global Edition.
Schwartz, D. L., Tsang, J. T., & Blair, K. P. (2016). The ABCs of how we learn: 26 scientifically proven approaches, how they work, and when to use them. New York: W. W. Norton & Company.
Sinatra, G. M., Heddy, B. C., & Lombardi, D. (2015). The challenges of defining and measuring student engagement in science. Educational Psychologist, 50(1), 1–13.
Troy, J., Erignac, C., & Murray, P. (2006). Closed-loop feedback control using motion capture systems. US Grant – US7643893B2. Boeing Aircraft Corporation. Retried August 18, from https://patents.google.com/patent/US7643893B2/en
Trungpa, C., & Fremantle, F. (2000). Tibetan book of the dead: The great liberation through hearing in the Bardo. Boston: Shambhala Publications.
von Glasersfeld, E. (1995). Radical constructivism: A way of knowing and learning, Studies in Mathematics Education, Series: 6. Bristol, PA: Falmer Press.
Vygotsky, L. (1978). Mind in society: The development of higher mental process. Cambridge, MA: Harvard University Press.
Waibel, A., Vo, M. T., Duchnowski, P., & Manke, S. (1996). Multimodal interfaces. Artificial Intelligence Review, 10(3–4), 299–319.
Walchli, M., Ruffieux, J., Bourquin, Y., Keller, M., & Taube, W. (2016). Maximizing performance: Augmented feedback, focus of attention, and/or reward? Medicine and Science in Sports and Exercise, 48(4), 714–719. https://doi.org/10.1249/MSS.0000000000000818
Wallon, R. C., & Lindgren, R. (2017). Considerations for the design of gesture-augmented learning environments. In M. J. Spector, B. B. Lockee, & M. D. Childress (Eds.), Learning, design, and technology: An international compendium of theory, research, practice and policy (pp. 1–21). Cham: Springer. https://doi.org/10.1007/978-3-319-17727-475-1
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Association for Educational Communications and Technology
About this chapter
Cite this chapter
Starcic, A.I., Lipsmeyer, W.M., Lin, L. (2019). Using Motion Capture Technologies to Provide Advanced Feedback and Scaffolds for Learning. In: Parsons, T.D., Lin, L., Cockerham, D. (eds) Mind, Brain and Technology. Educational Communications and Technology: Issues and Innovations. Springer, Cham. https://doi.org/10.1007/978-3-030-02631-8_7
Download citation
DOI: https://doi.org/10.1007/978-3-030-02631-8_7
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-02630-1
Online ISBN: 978-3-030-02631-8
eBook Packages: EducationEducation (R0)