Design of an Integrative System for Configurable Exergames Targeting the Senior Population
Physical activity plays a key role in the prevention and delay of health problems associated with sedentarism in the senior population. Configurable exergames that can be adapted to fit different needs have been proposed to address this issue because they are fun and enjoyable while promoting physical exercise. This paper describes the design process of an integrative system for Exergaming targeting the senior population that combines human-centred and software engineering methods. An initial requirements elicitation was carried out involving 12 health professionals. This resulted in a list of 110 design requirements, such as customization of games and activities, visualization of historical data, management of plans and sessions, and automatic recommendation of games. The software design was developed using the Unified Modelling Language (UML). Finally, we present two iterations with human-centred techniques, namely, card sorting and paper prototype evaluations, which will serve as basis for future implementations.
KeywordsHuman-centred design Integrative system engineering Human computer interaction Design for health professionals Exergaming system
The authors would like to thank the sports and health professionals from Gymnasium Santo António – Funchal, Campus Neurológico Sénior – Lisboa, and NeuroRehabLab, that participated in the design process. This work was supported by the Portuguese Foundation for Science and Technology through the Augmented Human Assistance project (CMUPERI/HCI/0046/2013), Projeto Estratégico UID/EEA/50009/2013, and ARDITI (Agência Regional para o Desenvolvimento da Investigação, Tecnologia e Inovação).
- 1.Laamarti, F., Eid, M., Saddik, A.E.: An overview of serious games. Int. J. Comput. Games Technol. 2014, 15 (2014). Article ID 358152Google Scholar
- 3.Konstantinidis, E.I., Billis, A.S., Mouzakidis, C.A., Zilidou, V.I., Antoniou, P.E., Bamidis, P.D.: Design, implementation, and wide pilot deployment of FitForAll: an easy to use exergaming platform improving physical fitness and life quality of senior citizens. IEEE J. Biomed. Health Inform. 20, 189–200 (2016)CrossRefGoogle Scholar
- 4.Velazquez, A., Martinez-Garcia, A.I., Favela, J., Hernandez, A., Ochoa, S.F.: Design of exergames with the collaborative participation of older adults. In: Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), pp. 521–526 (2013)Google Scholar
- 6.Zhang, Z.: Effective requirements development – a comparison of requirements elicitation techniques. In: Software Quality Management XV: Software Quality in the Knowledge Society, pp. 225–240. British Computer Society (2007)Google Scholar
- 8.Berander, P., Andrews, A.: Requirements prioritization. In: Engineering and Managing Software Requirements, pp. 69–94. Springer, Heidelberg (2005)Google Scholar
- 9.Bruegge, B., Dutoit, A.H.: Object-Oriented Software Engineering Using UML, Patterns, and Java. Prentice Hall Press, Upper Saddle River (2009)Google Scholar
- 10.Wood, J.R., Wood, L.E.: Card sorting: current practices and beyond. J. Usability Stud. 4, 1–6 (2008)Google Scholar