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Interactive Media Art Based on Location and Motion Tracking of Multi-performers

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11197))

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Abstract

In this study, we present a novel interactive media art framework on the theme of culture heritage. From existing research and case studies, interactive media art has shown that the audience be build their own identity through interaction during the process of the artwork, and aesthetic experiences are possible through the origin of folk games. The combination of folk play and interactive media art is considered to have aesthetic commonalities, and it can be presented as a new direction for using traditional culture and the possibility of interactive media art. In this paper, we proposed a framework that is designed for interactive media based on location and hand-motion of multi-performers. Otherwise, from existing methods, we reproduce the changing aspects of folk play that develop from the game, and the interactive media art is performed by a collaboration of multiple performers. To this end, we introduce a conceptual framework for verifying its feasibility.

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Acknowledgement

This research is supported by 2018 Support Project for Academic Research on Traditional Culture in Korea National University of Cultural Heritage.

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Correspondence to Jeongmin Yu .

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Won, H., Yu, J. (2018). Interactive Media Art Based on Location and Motion Tracking of Multi-performers. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018. Lecture Notes in Computer Science(), vol 11197. Springer, Cham. https://doi.org/10.1007/978-3-030-01765-1_13

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  • DOI: https://doi.org/10.1007/978-3-030-01765-1_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-01764-4

  • Online ISBN: 978-3-030-01765-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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