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How to Do Knowledge Module Finishing

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Part of the book series: IFIP Advances in Information and Communication Technology ((IFIPAICT,volume 539))

Abstract

The aim is to introduce a simple and unique tool to realize the ergonomics of man-machine collaborative research on “governance of the country”. This method: First, the original text is imported, and then, a Chinese character board is generated, and then the language points, knowledge points, and original points are matched. The feature is human-machine collaboration. The result is that the Chinese character is tessellated, the Chinese chess spectrum is made, and the original chess is played. The knowledge module can be used for finishing. Its significance is: the language board, the knowledge game, and the original board game are digital, structured, and formal indirect ways to achieve automatic calculation: language points, knowledge points, and original points. The five menu-based knowledge modules of this example can be layered and distributed, and at least sixteen knowledge modules can be finished. Man-machine can be repeated calls. This is a contribution to the interpretation or understanding of texts.

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Correspondence to Xiaohui Zou .

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Zou, S., Zou, X., Wang, X. (2018). How to Do Knowledge Module Finishing. In: Shi, Z., Pennartz, C., Huang, T. (eds) Intelligence Science II. ICIS 2018. IFIP Advances in Information and Communication Technology, vol 539. Springer, Cham. https://doi.org/10.1007/978-3-030-01313-4_14

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  • DOI: https://doi.org/10.1007/978-3-030-01313-4_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-01312-7

  • Online ISBN: 978-3-030-01313-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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