Abstract
This article proposes that bona-fide theory for human resource (HR) management connection to performance should include a scientifically approved architecture with explaining power and game theoretical approach that address management behavior tendencies and workplace problems countertendencies to human performance. Management practices have tendencies to improve workers’ human performance. Workplace problems have tendencies to reduce human performance. Game theory is useful because management practices are situation-sensitive, with causal effect on business performance. Deep reinforcement learning with artificial intelligence provides emerging new possibilities, which may revolutionize organizations’ HR-management. This article presents human capital theories with a game theoretical approach. The stochastic Bayesian game seems to be suitable for describing leaders’ behavior meaning to staff performance and annual profit. Using Bayesian management game, it is possible to simulate the management learning outcome where both well-being and business performance flourish. In this case, the managers (players) succeed in achieving the Nash equilibrium between staff quality of working life and sustainable profitability.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bellman, R.: A Markovian decision process. J. Math. Mech. 6(5), 679–684 (1957)
Bersin, J.: Global Human Capital Trends 2014: Engaging the 21st-century workforce. Deloitte University Press (2014)
Busoniu, L., Babuska, R., De Schutter, B.: A comprehensive survey of multiagent ˇ reinforcement learning. IEEE Trans. Syst. Man Cybern. Part C Appl. Rev. 38(2), 156–172 (2008)
Duryea, E., Ganger, M., Hu, W.: Exploring deep Reinforcement learning with multi Q-learning. Intell. Control. Autom. 7, 129–144 (2016)
Ehrhart, M.G., Schneider, B., Macey, W.H.: Organizational Climate and Culture, An Introduction to Theory, Research and Practice. Routledge, New York (2014)
Fleetwood, S., Hesketh, A.: Explaining the Performance of Human Resource Management. Cambridge University Press, Cambridge (2010)
Harsanyi, J.C.: Games with Incomplete Information Played by Bayesian players, I-III. Manage. Sci. 14(3), 159–183 (1967)
Herzberg, F., Mausner, B., Snyderman, B.: The Motivation to Work, 2nd edn. Wiley, New York (1959)
Hu, J., Wellman, M.P.: Multiagent reinforcement learning: theoretical framework and an algorithm. In: Proceedings of the 15th International Conference on Machine Learning, San Francisco, CA, pp. 242–25 (1998)
Kano, N., Seraku, N., Takahashi, F., Tsuji, S.: Attractive quality and must-be quality. Hinshitsu: J. Jpn. Soc. Qual. Control. 14(2), 39–48 (1984)
Kesti, M., Syväjärvi, A.: Human resource intangible assets connected to the organizational performance and productivity. In: Ravindran, A., Shirazi, F. (eds.) Business Review: Advanced Applications, pp. 136–173. Cambridge scholars publishing, Cambridge (2013)
Kesti, M.: Strateginen henkilöstötuottavuuden johtaminen, Strategic human capital management, Talentum, Helsinki (2010)
Kesti, M.: The tacit signal method at human competence based organization performance development. University of Lapland (2012)
Kesti, M.: Human capital production function. GSTF J. Bus. Rev. 3(1), 22–32 (2013)
Kesti, M.: AI Software Practical Test Using Game Theory Q-Learning Approach. PlayGain Inc (2017)
Kesti, M., Syväjärvi, A.: Human capital production function in strategic management. Technology and Investment 6, 12–21 (2015)
Kesti, M., Leinonen, J., Syväjärvi, A.: A multidisciplinary critical approach to measure and analyze human capital productivity. In: Russ, M. (ed.) Quantitative Multidisciplinary Approaches in Human Capital and Asset Management, pp. 1–317. IGI Global, Hershey (2016). (1-22)
Kesti, M., Leinonen, J., Kesti, T.: The productive leadership game: from theory to game-based learning. In: Public Sector Entrepreneurship and the Integration of Innovative Business Models. IGI Global 2017, pp. 238–260 (2017)
Littman, M.L.: Markov games as a framework for multi-agent reinforcement learning. In: Proceedings of the 11th International Conference on Machine Learning, New Brunswick, pp. 157–163 (1994)
Nash, J.F.: Non-cooperative games. Ann. Math. 54, 286–295 (1951)
Osborne, M.J., Rubinstein, A.: A Course in game theory, MIT Press (1994)
Pietiläinen, V., Kesti, M.: Johtamisen tilanneherkistyminen ja asiantuntijuus. In: Perttula, J., Syväjärvi, A. (eds.) kirjassa Johtamisen psykologia (2012)
Puterman, M.L.: Markov Decision Processes: Discrete Stochastic Dynamic Programming. Wiley, New York (1994)
Sutton, R.S., Barto, A.G.: Reinforcement Learning: An Introduction. MIT Press/Bradford Books (1998)
Watkins, C., Dayan, P.: Q-learning. Mach. Learn. 3, 279–292 (1992)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Kesti, M. (2019). Architecture of Management Game for Reinforced Deep Learning. In: Arai, K., Kapoor, S., Bhatia, R. (eds) Intelligent Systems and Applications. IntelliSys 2018. Advances in Intelligent Systems and Computing, vol 868. Springer, Cham. https://doi.org/10.1007/978-3-030-01054-6_4
Download citation
DOI: https://doi.org/10.1007/978-3-030-01054-6_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-01053-9
Online ISBN: 978-3-030-01054-6
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)