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Research on Flame Generation Method Based on Particle System and Texture Mapping

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Cloud Computing and Security (ICCCS 2018)

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Abstract

In the three-dimensional scene simulation, the realistic sense of flame simulation is of great significance to the simulation effect. Particle systems are widely used as effective simulation methods for irregularly blurred objects. This paper combines the particle system with texture mapping and proposes a more efficient method for generating flame particles. When the initial state of the particle is set, this method introduces a random function to construct a normally distributed particle distribution model. Through a reasonable analysis of the force of the particle, the motion state variation equation of the flame particle is given. On this basis, the texture particles of the flame particles are rendered using square texture sheets in different stages. Finally, the simulation of the environmental factors of the locally attenuated wind field and the dynamic vortex force field makes the flame form more flexible. The results of the study show that while meeting real-time performance, it has a more realistic flame effect.

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Acknowledgment

This work was financially supported by national science and technology support program (2015BAG20B05) and Hubei Provincial key laboratory of open fund (2016znss09B).

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Correspondence to Yao-jie Chen .

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Gui, F., Chen, Yj., Xue, Yt. (2018). Research on Flame Generation Method Based on Particle System and Texture Mapping. In: Sun, X., Pan, Z., Bertino, E. (eds) Cloud Computing and Security. ICCCS 2018. Lecture Notes in Computer Science(), vol 11064. Springer, Cham. https://doi.org/10.1007/978-3-030-00009-7_8

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  • DOI: https://doi.org/10.1007/978-3-030-00009-7_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-00008-0

  • Online ISBN: 978-3-030-00009-7

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