Abstract
Proper functioning of haptic devices relies on an application supplying data at a sufficient frequency. Hence, the issue of establishing how much is the required frequency is often debated among the haptic community. This paper has a twofold objective: to defeat a few commonplaces regarding this matter by clarifying the issue via an analogy to the way graphic systems work, and to propose a method for integrating haptic devices with computational demanding applications.
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© 2006 Springer-Verlag France
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(2006). Mechatronics and Interaction. In: Research in Interactive Design. Springer, Paris. https://doi.org/10.1007/978-2-287-48370-7_6
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DOI: https://doi.org/10.1007/978-2-287-48370-7_6
Publisher Name: Springer, Paris
Print ISBN: 978-2-287-48363-9
Online ISBN: 978-2-287-48370-7
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