Abstract
This chapter begins with a quick overview of what virtual heritage is, given the information of the chapters before it. It then looks at 11 virtual heritage projects from around the world, what content they display, what interaction is enabled, and the cultural learning outcomes attempted by the projects. These projects demonstrate to me the challenge of providing suitable interaction with clear learning goals. I end this chapter by suggesting some areas of research that would help us to better communicate the cultural significance of the site.
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Champion, E. (2010). Playing with the Past. In: Playing with the Past. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84996-501-9_6
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DOI: https://doi.org/10.1007/978-1-84996-501-9_6
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