Abstract
We turn to traffic encounters in an attempt to provide an inspirational pattern of game play for children in the back seat . Contingent traffic encounters, such as rapid frontal meetings, protracted overtaking, or gatherings constitute an essential part of the experience of traveling along a road. We suggest that these meetings can be used to create fun and compelling game experiences. The time for interaction is very limited and we have therefore turned to the area of tangible Tangible interaction user interfaces, which were originally developed to close a gap between parallel but related activities in a real and a virtual world, to design our game device. The Road Rager enables game play by wireless ad hoc Mobile ad hoc networking networking technology between car passengers as they convene within a limited range. The game device is aware of the player’s aiming direction by means of a digital compass, and the geographical position . A duel is automatically launched when two players are within wireless range.
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Notes
- 1.
This chapter draws upon research presented as Brunnberg and Juhlin (2006). Reprinted from the publication with permission from Springer Verlag.
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Juhlin, O. (2010). Multiplayer Gaming in Traffic Encounters. In: Social Media on the Road. Computer Supported Cooperative Work, vol 50. Springer, London. https://doi.org/10.1007/978-1-84996-332-9_14
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DOI: https://doi.org/10.1007/978-1-84996-332-9_14
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