Abstract
The Backseat Game consists of five geographical game locations along a predesigned road stretch, where local stories are told and manipulative challenges are provided. It uses the changing scenery and sense of motion created during car travel to generate a compelling game experience for children sitting in the back seat of cars. We discuss what roadside objects could be of use to create an understandable and fun mobile game, with reference to emerging game research as well as theories in highway design. We also present initial user feedback on the gaming experience. The first attempt to produce such a game proved to be rather successful, and we learned that the appreciation of it draws more on the explorative experiences, generated by the combination of story features and the road setting, than on challenging manipulative tasks or game play.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
This chapter draws upon research presented in Brunnberg and Juhlin (2003). Reprinted from the publication with permission from IOS Press.
References
Appleyard D, Lynch K, Myer J (1964) The view from the road. MIT Press. Cambridge
Brunnberg L, Juhlin O (2003) Movement and spatiality in a gaming situation—boosting mobile computer games with the highway experience. In: Proceedings of interact’2003—IFIP TC 13 international conference on human–computer interaction. IOS Press, Zurich, pp 407–414
Eskelinen M (2001) The gaming situation. Game Stud Int J Comput Game Res 1 (1), http://www.gamestudies.org/0101/eskelinen/. Accessed 15 July 2010
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2010 Springer-Verlag London Limited
About this chapter
Cite this chapter
Juhlin, O. (2010). A Game for the Backseat Experience. In: Social Media on the Road. Computer Supported Cooperative Work, vol 50. Springer, London. https://doi.org/10.1007/978-1-84996-332-9_12
Download citation
DOI: https://doi.org/10.1007/978-1-84996-332-9_12
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-84996-331-2
Online ISBN: 978-1-84996-332-9
eBook Packages: Computer ScienceComputer Science (R0)