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A Game for the Backseat Experience

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Social Media on the Road

Part of the book series: Computer Supported Cooperative Work ((CSCW,volume 50))

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Abstract

The Backseat Game consists of five geographical game locations along a predesigned road stretch, where local stories are told and manipulative challenges are provided. It uses the changing scenery and sense of motion created during car travel to generate a compelling game experience for children sitting in the back seat of cars. We discuss what roadside objects could be of use to create an understandable and fun mobile game, with reference to emerging game research as well as theories in highway design. We also present initial user feedback on the gaming experience. The first attempt to produce such a game proved to be rather successful, and we learned that the appreciation of it draws more on the explorative experiences, generated by the combination of story features and the road setting, than on challenging manipulative tasks or game play.

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Notes

  1. 1.

    This chapter draws upon research presented in Brunnberg and Juhlin (2003). Reprinted from the publication with permission from IOS Press.

References

  • Appleyard D, Lynch K, Myer J (1964) The view from the road. MIT Press. Cambridge

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  • Brunnberg L, Juhlin O (2003) Movement and spatiality in a gaming situation—boosting mobile computer games with the highway experience. In: Proceedings of interact’2003—IFIP TC 13 international conference on human–computer interaction. IOS Press, Zurich, pp 407–414

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  • Eskelinen M (2001) The gaming situation. Game Stud Int J Comput Game Res 1 (1), http://www.gamestudies.org/0101/eskelinen/. Accessed 15 July 2010

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Correspondence to Oskar Juhlin .

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© 2010 Springer-Verlag London Limited

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Juhlin, O. (2010). A Game for the Backseat Experience. In: Social Media on the Road. Computer Supported Cooperative Work, vol 50. Springer, London. https://doi.org/10.1007/978-1-84996-332-9_12

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  • DOI: https://doi.org/10.1007/978-1-84996-332-9_12

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84996-331-2

  • Online ISBN: 978-1-84996-332-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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