Abstract
This chapter addresses techniques for cloth modeling and simulation. After a brief introduction to the historic background of garment simulation in computer graphics, the chapter describes methods for measuring the physical parameters of textile materials. The core of the chapter is given by the section on the physical simulation of cloth. The addressed topics range from the generalities of mechanical simulation and state-of-the-art techniques to the description of a simple method for accurate simulation of nonlinear cloth materials, covering also numerical integration, collision handling and real-time animation issues. The chapter ends with a section on the haptic interaction with virtual textiles which describes the problems to solve when touching cloth-like deformable objects in a virtual reality environment and includes a case study detailing the research and development of a prototype interface designed for the haptic simulation of cloth.
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Magnenat-Thalmann, N. (2010). Cloth Modeling and Simulation. In: Magnenat-Thalmann, N. (eds) Modeling and Simulating Bodies and Garments. Springer, London. https://doi.org/10.1007/978-1-84996-263-6_3
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