Abstract
Classical rhetoric can be conceived of as a kind of design theory and method working with verbal material. Historically, rhetoric, as a general system of communicational construction and production, has informed other design practices beyond the linguistic. Earlier in this volume we suggested the possibility of genre design (Chapter 3), that is, a heuristic method (Ulmer 1994), based on rhetorical invention as an architectonic productive art (McKeon 1987), which applies genre theory as a topic for innovation in digital textuality.
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Notes
- 1.
The text in this chapter was basically written in 2007 (final revisions were made in May 2008). In the fall of 2008 we started the real implementation of the designs mentioned in the closing of the chapter. Since then several prototypes of the suggested genre ‘situated simulations’ have been presented at various conferences, and an article has been published in the International Journal of Interactive Mobile Technologies (open access). The article can be found at <http://online-journals.org/i-jim/article/view/963>.
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Liestøl, G. (2010). On Mobility, Localization and the Possibility of Digital Genre Design. In: Wagner, I., Bratteteig, T., Stuedahl, D. (eds) Exploring Digital Design. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84996-223-0_6
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