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Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing

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Book cover Art and Technology of Entertainment Computing and Communication

Abstract

This chapter details the Human Pacman system to illuminate entertainment computing which ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on infrastructure provided by mobile computing, wireless LAN, and ubiquitous computing. With Human Pacman, we have a physical role-playing computer fantasy together with real human-social and mobile-gaming that emphasizes on collaboration and competition between players in a wide outdoor physical area that allows natural wide-area human-physical movements. Pacmen and Ghosts are now real human players in the real world experiencing mixed computer graphics fantasy–reality provided by using the wearable computers on them. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide novel experiences of seamless transitions between the real and virtual worlds. This is an example of a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing.

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Cheok, A.D. (2010). Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing. In: Art and Technology of Entertainment Computing and Communication. Springer, London. https://doi.org/10.1007/978-1-84996-137-0_2

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  • DOI: https://doi.org/10.1007/978-1-84996-137-0_2

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84996-136-3

  • Online ISBN: 978-1-84996-137-0

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