Abstract
In the previous 13 chapters I have attempted to introduce you to some of the important elements of mathematics employed in computer graphics. I knew from the start that this would be a challenge for two reasons: one was knowing where to start, and the other was where to stop. I assumed that most readers would already be interested in computer animation, games or virtual reality, and so on, and knew something about mathematics. So perhaps the chapters on numbers, algebra and trigonometry provided a common starting point.
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Vince, J. (2010). Conclusion. In: Mathematics for Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-84996-023-6_14
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DOI: https://doi.org/10.1007/978-1-84996-023-6_14
Publisher Name: Springer, London
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Online ISBN: 978-1-84996-023-6
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