Abstract
Collective interaction happens often in everyday life, e.g., when two people coordinate their actions to carry a heavy object together; when children share a keyboard playing a PC-game together, e.g., one controlling a character, another his weapons; or when, for safety reasons, it is required that there are two people working together when dealing with nuclear explosives. For a number of years we have researched in collaborative systems for libraries, museums, and homes and as such we are part of the move of CSCW systems out of the workplace and into new domains investigating the characteristics of these domains and how to design them.
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Krogh, P.G., Petersen, M.G. (2010). Designing for Collective Interaction: Toward Desirable Spaces in Homes and Libraries. In: Randall, D., Salembier, P. (eds) From CSCW to Web 2.0: European Developments in Collaborative Design. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84882-965-7_5
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DOI: https://doi.org/10.1007/978-1-84882-965-7_5
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