Skip to main content

Designing for Collective Interaction: Toward Desirable Spaces in Homes and Libraries

  • Chapter
  • First Online:
From CSCW to Web 2.0: European Developments in Collaborative Design

Part of the book series: Computer Supported Cooperative Work ((CSCW))

Abstract

Collective interaction happens often in everyday life, e.g., when two people coordinate their actions to carry a heavy object together; when children share a keyboard playing a PC-game together, e.g., one controlling a character, another his weapons; or when, for safety reasons, it is required that there are two people working together when dealing with nuclear explosives. For a number of years we have researched in collaborative systems for libraries, museums, and homes and as such we are part of the move of CSCW systems out of the workplace and into new domains investigating the charac­teristics of these domains and how to design them.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Bardram, J. E. (1998). Collaboration, Coordination, and Computer Support: An Activity Theoretical Approach to the Design of Computer Supported Cooperative Work. Ph.D. Thesis, Daimi PB-533.Aarhus: Aarhus University.

    Google Scholar 

  • Böhme, Gernot (1995): Atmosphere. Essays zur ein neuen Ästhetik. Frankfurt a. M: Suhrkamp Verlag.

    Google Scholar 

  • Dourish, P. (2001). Where The Action Is: The Foundations of Embodied Interaction. MIT Press

    Google Scholar 

  • Dunne, A. (1999) Hertzian Tales. RCA Press.

    Google Scholar 

  • Forlizzi, J., and Batterbee, K. (2004) Understanding Experience in Interactive Systems. In Proceedings of DIS 2004. ACM Press. pp261–268.

    Google Scholar 

  • Gaver, W. (2002) Designing for Homo Ludens. i3 Magazine. June. pp 2–5.

    Google Scholar 

  • Hindmarsh J., Heath C., Vom Lehn D. and Cleverly J. (2005) Creating Assemblies in Public Environments: Social Interaction. Interactive Exhibits and CSCW. Computer Supported Cooperative Work ‘05.

    Google Scholar 

  • Hindus (2001). Casablanca: designing social communication devices for the home. Proceedings of the SIGCHI conference on Human factors in computing systems. Seattle, Washington, United States. pp325–332.

    Google Scholar 

  • Ishii, H., Wisneski, C., Orbanes, J., Chun, B., and Paradiso, J. (1999) PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play. In Proceedings of CHI 1999. ACM Press.

    Google Scholar 

  • Krogh, P.G., Ludvigsen, M. and Lykke-Olesen, A. (2004). “Help me pull that cursor” – A Collaborative Interactive Floor Enhancing Community Interaction. In Proceedings of OZCHI 2004, 22–24 November. University of Wollongong, Australia. CD-ROM. ISBN:1 74128 079.

    Google Scholar 

  • Ludvigsen, M. (2005) Designing for Social Use in Public Places – a Conceptual Framework of Social Interaction. In Proceedings of Designing Pleasurable Products and Interfaces. DPPI 05. pp389–408.

    Google Scholar 

  • McCullough, M. (2005). Digital Ground. MIT Press, Cambridge, Massachusetts, USA.

    Google Scholar 

  • Petersen, M. G. (2007). Squeeze: designing for playful experiences among co-located people in homes. In CHI ’07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28 – May 03, 2007). CHI ’07. ACM Press. pp 2609–2614.

    Google Scholar 

  • Petersen, M. G., Krogh, P., Ludvigsen, M., and Lykke-Olesen, A. (2005) Floor interaction: HCI reaching new ground. Proceedings of CHI 2005. Portland, Oregon, USA.

    Google Scholar 

  • Petersen, M. G., and Grønbæk, K. (2004). Interactive Spaces: Towards Collaborative Structuring and Ubiquitous Presentation in Domestic Environments. In Proceedings of OZCHI, Nov. 2004 Wollongong, Australia. CD-ROM. ISBN:1 74128 079.

    Google Scholar 

  • Petersen, M.G., Iversen, O., Krogh, P. and Ludvigsen, M. (2004). Aesthetic Interaction – A pragmatic aesthetics of interactive systems. In Proceedings of ACM DIS2004.

    Google Scholar 

  • Ruyter, B. de, and Aarts, E. (2004). Ambient Intelligence: Visualizing the future. In Proceedings of AVI, ACM Press. pp 203–208

    Google Scholar 

  • Sharp, H., Rogers, Y. and Preece, J. (2006). Interaction Design: beyond human-computer interaction. 2nd edition. John Wiley & sons

    Google Scholar 

  • Stewart, J., Bederson, B. B., and Druin, A. (1999) Single Display Groupware: A Model for Co-present Collaboration. In Proceedings of CHI 1999. ACM Press. pp 286–293.

    Google Scholar 

  • Strömberg, H., Väätänen, A., Räty, V. (2002) A group game played in interactive virtual space. Design and Evaluation. In Proceedings of DIS 2002, ACM Press, pp 56–63.

    Google Scholar 

  • Tollmar, K., Junestrand, S., and Torgny, O. (2000) Virtually Living Together. In Proceedings of DIS’2000. ACM Press, pp. 83–91

    Google Scholar 

  • Wadley, G., Gibbs, M., Hew, K., Graham, C. (2003) Computer Supported Cooperative Play, “Third Places” and Online Videogames. In Viller, S., Wyeth, P. (Eds.) Proceedings of OZCHI 2003, pp. 238–241.

    Google Scholar 

  • Winther, I. W. (2006) To home oneself. (Hjemlighed) Danish Paedagogical University Press.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Peter Gall Krogh .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag London Limited

About this chapter

Cite this chapter

Krogh, P.G., Petersen, M.G. (2010). Designing for Collective Interaction: Toward Desirable Spaces in Homes and Libraries. In: Randall, D., Salembier, P. (eds) From CSCW to Web 2.0: European Developments in Collaborative Design. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84882-965-7_5

Download citation

  • DOI: https://doi.org/10.1007/978-1-84882-965-7_5

  • Published:

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84882-964-0

  • Online ISBN: 978-1-84882-965-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics