Abstract
Game Approachability Principles (GAP) is proposed as a set of useful guidelines for game designers to create better tutorials and first learning levels – especially for the casual gamer. Developing better first learning levels can be a key step to ease the casual gamer into play proactively – at the conceptual design phase - before it is too costly or cumbersome to restructure the tutorials, as would be the case later in the development cycle. Thus, Game Approachability, in the context of game development, is defined as making games initially more friendly, fun, and accessible for those players who have the desire to play, yet do not always follow through to actually playing the game. GAP has evolved through a series of stages assessing accessibility as a stand-alone, heuristic-based approach versus one-on-one usability testing. Outcomes suggest potential for GAP as (1) effective Heuristic Evaluation, (2) adjunct to Usability Testing, and (3) proactive checklist of principles in beginning conceptual and first learning level tutorial design to increase Game Approachability – for all levels of gamers.
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Notes
- 1.
NB Approachability and Accessibility are used interchangeably throughout this chapter
- 2.
The names of the games cannot be revealed due to confidentiality agreements
- 3.
An uneven sample size was necessary due to the needs of the game development and was accounted for in the analysis, since this is formative research a small sample size is typical.
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Desurvire, H., Wiberg, C. (2010). User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles. In: Bernhaupt, R. (eds) Evaluating User Experience in Games. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84882-963-3_8
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