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Mixed-Reality Prototypes to Support Early Creative Design

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The Engineering of Mixed Reality Systems

Abstract

The domain we address is creative design, mainly architecture. Rooted in a multidisciplinary approach as well as a deep understanding of architecture and design, our method aims at proposing adapted mixed-reality solutions to support two crucial activities: sketch-based preliminary design and distant synchronous collaboration in design. This chapter provides a summary of our work on a mixed-reality device, based on a drawing table (the Virtual Desktop), designed specifically to address real-life/business-focused issues. We explain our methodology, describe the two supported activities and the related users’ needs, detail the technological solution we have developed, and present the main results of multiple evaluation sessions. We conclude with a discussion of the usefulness of a profession-centered methodology and the relevance of mixed reality to support creative design activities.

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Correspondence to Stéphane Safin .

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Safin, S., Delfosse, V., Leclercq, P. (2010). Mixed-Reality Prototypes to Support Early Creative Design. In: Dubois, E., Gray , P., Nigay, L. (eds) The Engineering of Mixed Reality Systems. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84882-733-2_21

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  • DOI: https://doi.org/10.1007/978-1-84882-733-2_21

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